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It was reported that the game crashes when text overflows the screen (not just the textbox, but when the text overlaps the edge of viewport or is outside the viewport).
The user was using the experimental engine with the experimental ADV script
The user had the same issue in the question arcs too, but they bypassed it by switching to NVL mode.
I feel like I've experienced this myself, but perhaps I forgot to report it.
You should be able to reproduce it by writing lots of text and not clearing the screen, or setting the text window so it starts close to the bottom of the screen.
Normally this should never happen (as you can't read the text anyway if it goes off the screen, implying the game script should be updated), but crashing isn't ideal either.
The text was updated successfully, but these errors were encountered:
It was reported that the game crashes when text overflows the screen (not just the textbox, but when the text overlaps the edge of viewport or is outside the viewport).
The user was using the experimental engine with the experimental ADV script
The user had the same issue in the question arcs too, but they bypassed it by switching to NVL mode.
I feel like I've experienced this myself, but perhaps I forgot to report it.
You should be able to reproduce it by writing lots of text and not clearing the screen, or setting the text window so it starts close to the bottom of the screen.
Normally this should never happen (as you can't read the text anyway if it goes off the screen, implying the game script should be updated), but crashing isn't ideal either.
The text was updated successfully, but these errors were encountered: