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Possible issues picked up by address sanitizer #8
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Access violation when text overflows bottom of the screenWhen you draw too much text on the screen, once it overflows past the bottom of the screen. I don't think this causes a crash without asan though. Test Case:
asan otuput:
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Access violation when skipping (clang .exe only?)Note: if debugging this issue, may be worth doing some testing by modfying the script to see what circumstances when pressing CTRL cause crash - looks to be the Firstly, note that this exe links to SDL version 2.0.4 which is different from the one that comes with the game, SDL 2.0.3. While I knew the game crashes more often when skipping using the CTRL key, it seems to be much worse on the clang builds. It seems to happen if you skip while the Here's the asan output from the crash logs (full log below):
The full stdout and sterr are here: stdout_20210309-215844.zip |
I'll use this thread to record some issues picked up by address sanitizer - but please note that not all of them will definitely cause crashes during normal gameplay.
Some of them might also be due to doing strange things in the script, so might not need to be fixed as normally they don't happen.
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