diff --git a/Update/omake_02.txt b/Update/omake_02.txt
index 095298e..51dc3cf 100644
--- a/Update/omake_02.txt
+++ b/Update/omake_02.txt
@@ -196,10 +196,12 @@ void main()
DrawScene("white", 200 );
DrawBustshot(5, "scene/001a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
+ if (GetGlobalFlag(GHideCG)) {DrawBustshot(5, "background/furiker_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );}
ShakeScreen( 1, 50, 20, 3, 0, );
PlaySE( 3, "wa_005", 56, 64 );
Wait( 100 );
DrawBustshot(5, "scene/001b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
+ if (GetGlobalFlag(GHideCG)) {DrawBustshot(5, "background/furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );}
PlaySE( 3, "wa_005", 56, 64 );
Wait( 100 );
PlaySE( 3, "wa_005", 56, 64 );
@@ -1853,12 +1855,12 @@ void main()
ModPlayVoiceLS(4, 9, "ps3/s20/09/440900117", 256, TRUE);
OutputLine(NULL, "圭一くん以外の人の死には何かしら理由が見つけられるんだけど、…圭一くんだけなぜかいつも曖昧。",
NULL, " We can find some kind of reason for everyone but Keiichi-kun to die... but for some reason, Keiichi-kun's death is always vague.", Line_WaitForInput);
-
+
//VoiceMatching
if(GetGlobalFlag(GCensor) >= 3){ModCallScriptSection("zomake_02_vm0x_n01","dialog002");}
if(GetGlobalFlag(GCensor) <= 2){ModCallScriptSection("zomake_02_vm00_n01","dialog002");}
//VoiceMatchingEnd
-
+
if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 9, "ps3/s20/09/440900119", 256, TRUE);
OutputLine(NULL, "祭具殿に踏み入るのとは無関係に狙われてる。」",
diff --git a/Update/wata_001.txt b/Update/wata_001.txt
index 6a7bc8c..fc167a5 100644
--- a/Update/wata_001.txt
+++ b/Update/wata_001.txt
@@ -5724,6 +5724,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask("scene/006", "m1", 0, 0, 300 );
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(1, 2, "sprite/re2a_warai_a1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE );}
//「えッ?!?@ くれるの?@ レナに?@ ありがと~~~!!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
diff --git a/Update/wata_003.txt b/Update/wata_003.txt
index 02aa124..d89a901 100644
--- a/Update/wata_003.txt
+++ b/Update/wata_003.txt
@@ -5893,7 +5893,7 @@ void main()
DisableWindow();
-// DrawBustshot( 2, "si_si_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 6, "sprite/si1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );}
DrawScene("scene/105a", 1000 );
//「ありゃ...、!w800......図星を突かれちゃって何だかがっかりですけど、これ。@
diff --git a/Update/wata_004.txt b/Update/wata_004.txt
index 57ad61e..3bc4540 100644
--- a/Update/wata_004.txt
+++ b/Update/wata_004.txt
@@ -3130,8 +3130,8 @@ void main()
NULL, "Still holding me by the collar, the three thugs spun around to look behind them.", Line_Normal);
ClearMessage();
DisableWindow();
-// DrawBustshot( 2, "si_si_ik_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
-// DrawScene( "bg_123", 1000 );
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 6, "sprite/si1a_ikari_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );}
+ if (GetGlobalFlag(GHideCG)) {DrawScene("background/mati3", 1000 );}
DrawScene("scene/009b", 1000 );
PlayBGM( 1, "msys12", 56, 0 );
@@ -3181,7 +3181,8 @@ void main()
OutputLine(NULL, "同時にこれ以上ないくらいに頼もしかった。",
NULL, " At the same time, they were the most reassuring things in the world.", Line_Normal);
ClearMessage();
-// DrawBustshot( 2, "si_si_ma_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ if (GetGlobalFlag(GHideCG)) {DisableWindow();}
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 6, "sprite/si1a_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );}
//「もう一度だけ言うよ@...圭ちゃん離してとっとと失せな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); }
@@ -3287,7 +3288,6 @@ void main()
NULL, "...They were slowly increasing in number. Little by little.", Line_Normal);
ClearMessage();
DisableWindow();
-// FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
DrawScene("background/mati3", 1000 );
FadeOutBGM( 1, 1000, TRUE );
diff --git a/Update/wata_005.txt b/Update/wata_005.txt
index eeeae04..2b56fe3 100644
--- a/Update/wata_005.txt
+++ b/Update/wata_005.txt
@@ -7210,10 +7210,8 @@ void main()
ClearMessage();
DisableWindow();
-// FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 1300, TRUE );
-// DrawBustshotWithFiltering( 1, "re_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
- if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
- DisableWindow();
+ if (GetGlobalFlag(GHideCG)) {ModSetLayerFilter(1, 256, "flashback");}
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(1, 2, "sprite/re2a_warai_a1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE );}
DrawSceneWithMask("flashback/scene/006", "m1", 0, 0, 300 );
diff --git a/Update/wata_008.txt b/Update/wata_008.txt
index d86bf0d..222d434 100644
--- a/Update/wata_008.txt
+++ b/Update/wata_008.txt
@@ -4900,7 +4900,7 @@ void main()
NULL, " But then, one day...\"", Line_Normal);
ClearMessage();
DisableWindow();
-// DrawSceneWithMask( "bg_160", "left", 0, 0, 300 );
+ if (GetGlobalFlag(GHideCG)) {DrawSceneWithMask( "background/aka2", "left", 0, 0, 300 );}
DrawSceneWithMask("scene/sil1a", "left", 0, 0, 300 );
ShakeScreen( 1, 20, 20, 5, 0, );
@@ -6109,6 +6109,9 @@ void main()
NULL, " ......That's the kind of ritual it was.", Line_Normal);
ClearMessage();
+ if (GetGlobalFlag(GHideCG)) {DisableWindow();}
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(1, 9, "sprite/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );}
+
//「平たく言えば、魚のワタを取り出して三角コーナーに捨てるのを、仰々しく儀式仕立にしたってことね@...それで儀式はおしまい@
if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 9, "org/takano1035", 256, TRUE);
@@ -6170,6 +6173,9 @@ void main()
NULL, "...Even though she worked so hard to practice for today......", Line_Normal);
ClearMessage();
+ if (GetGlobalFlag(GHideCG)) {DisableWindow();}
+ if (GetGlobalFlag(GHideCG)) {ModSetLayerFilter(3, 256, "night");}
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(3, 6, "sprite/si1a_majime_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );}
//「...鷹野さんももう少し、言葉を選んでほしいです@圭ちゃん、ナイーブなんですから、あまりからかわないでください。@
if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); }
@@ -6212,6 +6218,9 @@ void main()
NULL, "Takano-san spoke without a hint of malice as she smiled gracefully.", Line_Normal);
ClearMessage();
+ if (GetGlobalFlag(GHideCG)) {DisableWindow();}
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(3, 6, "sprite/si1a_akuwarai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );}
+
//「この辺まで話を聞けば、!w1000...圭ちゃんにも、この祭具殿の中にどういうものがあるのか、理解できるようになってきませんか@ ほら。@
if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600081", 256, TRUE);
@@ -6229,6 +6238,8 @@ void main()
NULL, " See, look.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
+ if (GetGlobalFlag(GHideCG)) {DisableWindow();}
+ if (GetGlobalFlag(GHideCG)) {DrawScene("background/saiguden_01", 400 );}
// 詩音はそう言い、ランタンの灯りにぼんやりと照らし出された壁を指差した¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
diff --git a/Update/wata_010_03.txt b/Update/wata_010_03.txt
index c92a160..93f2976 100644
--- a/Update/wata_010_03.txt
+++ b/Update/wata_010_03.txt
@@ -2656,7 +2656,6 @@ void main()
OutputLine(NULL, " …魅音は…俺以外の誰かの問いかけに答えるように、…聞いてもいないのにそう答えた。",
NULL, "...Mion answers... with a response to something I never asked... as if replying to somebody else's question.", Line_Normal);
ClearMessage();
-// DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「公園の展望台から転落死したのは両親だけ@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
diff --git a/Update/wata_ep_02.txt b/Update/wata_ep_02.txt
index 4c78349..a355e81 100644
--- a/Update/wata_ep_02.txt
+++ b/Update/wata_ep_02.txt
@@ -2433,6 +2433,7 @@ void main()
ClearMessage();
DisableWindow();
+ if (GetGlobalFlag(GHideCG)) {DrawScene("black", 1000 );}
DrawScene("scene/107a", 1000 );
// 俺にとっての事件を終わらせようと思って...@