diff --git a/Update/omake_02.txt b/Update/omake_02.txt index 095298e..51dc3cf 100644 --- a/Update/omake_02.txt +++ b/Update/omake_02.txt @@ -196,10 +196,12 @@ void main() DrawScene("white", 200 ); DrawBustshot(5, "scene/001a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); + if (GetGlobalFlag(GHideCG)) {DrawBustshot(5, "background/furiker_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );} ShakeScreen( 1, 50, 20, 3, 0, ); PlaySE( 3, "wa_005", 56, 64 ); Wait( 100 ); DrawBustshot(5, "scene/001b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); + if (GetGlobalFlag(GHideCG)) {DrawBustshot(5, "background/furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );} PlaySE( 3, "wa_005", 56, 64 ); Wait( 100 ); PlaySE( 3, "wa_005", 56, 64 ); @@ -1853,12 +1855,12 @@ void main() ModPlayVoiceLS(4, 9, "ps3/s20/09/440900117", 256, TRUE); OutputLine(NULL, "圭一くん以外の人の死には何かしら理由が見つけられるんだけど、…圭一くんだけなぜかいつも曖昧。", NULL, " We can find some kind of reason for everyone but Keiichi-kun to die... but for some reason, Keiichi-kun's death is always vague.", Line_WaitForInput); - + //VoiceMatching if(GetGlobalFlag(GCensor) >= 3){ModCallScriptSection("zomake_02_vm0x_n01","dialog002");} if(GetGlobalFlag(GCensor) <= 2){ModCallScriptSection("zomake_02_vm00_n01","dialog002");} //VoiceMatchingEnd - + if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 9, "ps3/s20/09/440900119", 256, TRUE); OutputLine(NULL, "祭具殿に踏み入るのとは無関係に狙われてる。」", diff --git a/Update/wata_001.txt b/Update/wata_001.txt index 6a7bc8c..fc167a5 100644 --- a/Update/wata_001.txt +++ b/Update/wata_001.txt @@ -5724,6 +5724,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("scene/006", "m1", 0, 0, 300 ); + if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(1, 2, "sprite/re2a_warai_a1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE );} //「えッ?!?@ くれるの?@ レナに?@ ありがと~~~!!!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } diff --git a/Update/wata_003.txt b/Update/wata_003.txt index 02aa124..d89a901 100644 --- a/Update/wata_003.txt +++ b/Update/wata_003.txt @@ -5893,7 +5893,7 @@ void main() DisableWindow(); -// DrawBustshot( 2, "si_si_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 6, "sprite/si1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );} DrawScene("scene/105a", 1000 ); //「ありゃ...、!w800......図星を突かれちゃって何だかがっかりですけど、これ。@ diff --git a/Update/wata_004.txt b/Update/wata_004.txt index 57ad61e..3bc4540 100644 --- a/Update/wata_004.txt +++ b/Update/wata_004.txt @@ -3130,8 +3130,8 @@ void main() NULL, "Still holding me by the collar, the three thugs spun around to look behind them.", Line_Normal); ClearMessage(); DisableWindow(); -// DrawBustshot( 2, "si_si_ik_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); -// DrawScene( "bg_123", 1000 ); + if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 6, "sprite/si1a_ikari_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );} + if (GetGlobalFlag(GHideCG)) {DrawScene("background/mati3", 1000 );} DrawScene("scene/009b", 1000 ); PlayBGM( 1, "msys12", 56, 0 ); @@ -3181,7 +3181,8 @@ void main() OutputLine(NULL, "同時にこれ以上ないくらいに頼もしかった。", NULL, " At the same time, they were the most reassuring things in the world.", Line_Normal); ClearMessage(); -// DrawBustshot( 2, "si_si_ma_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + if (GetGlobalFlag(GHideCG)) {DisableWindow();} + if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 6, "sprite/si1a_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );} //「もう一度だけ言うよ@...圭ちゃん離してとっとと失せな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -3287,7 +3288,6 @@ void main() NULL, "...They were slowly increasing in number. Little by little.", Line_Normal); ClearMessage(); DisableWindow(); -// FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); DrawScene("background/mati3", 1000 ); FadeOutBGM( 1, 1000, TRUE ); diff --git a/Update/wata_005.txt b/Update/wata_005.txt index eeeae04..2b56fe3 100644 --- a/Update/wata_005.txt +++ b/Update/wata_005.txt @@ -7210,10 +7210,8 @@ void main() ClearMessage(); DisableWindow(); -// FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 1300, TRUE ); -// DrawBustshotWithFiltering( 1, "re_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); - if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); } - DisableWindow(); + if (GetGlobalFlag(GHideCG)) {ModSetLayerFilter(1, 256, "flashback");} + if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(1, 2, "sprite/re2a_warai_a1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE );} DrawSceneWithMask("flashback/scene/006", "m1", 0, 0, 300 ); diff --git a/Update/wata_008.txt b/Update/wata_008.txt index d86bf0d..222d434 100644 --- a/Update/wata_008.txt +++ b/Update/wata_008.txt @@ -4900,7 +4900,7 @@ void main() NULL, " But then, one day...\"", Line_Normal); ClearMessage(); DisableWindow(); -// DrawSceneWithMask( "bg_160", "left", 0, 0, 300 ); + if (GetGlobalFlag(GHideCG)) {DrawSceneWithMask( "background/aka2", "left", 0, 0, 300 );} DrawSceneWithMask("scene/sil1a", "left", 0, 0, 300 ); ShakeScreen( 1, 20, 20, 5, 0, ); @@ -6109,6 +6109,9 @@ void main() NULL, " ......That's the kind of ritual it was.", Line_Normal); ClearMessage(); + if (GetGlobalFlag(GHideCG)) {DisableWindow();} + if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(1, 9, "sprite/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );} + //「平たく言えば、魚のワタを取り出して三角コーナーに捨てるのを、仰々しく儀式仕立にしたってことね@...それで儀式はおしまい@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 9, "org/takano1035", 256, TRUE); @@ -6170,6 +6173,9 @@ void main() NULL, "...Even though she worked so hard to practice for today......", Line_Normal); ClearMessage(); + if (GetGlobalFlag(GHideCG)) {DisableWindow();} + if (GetGlobalFlag(GHideCG)) {ModSetLayerFilter(3, 256, "night");} + if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(3, 6, "sprite/si1a_majime_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );} //「...鷹野さんももう少し、言葉を選んでほしいです@圭ちゃん、ナイーブなんですから、あまりからかわないでください。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -6212,6 +6218,9 @@ void main() NULL, "Takano-san spoke without a hint of malice as she smiled gracefully.", Line_Normal); ClearMessage(); + if (GetGlobalFlag(GHideCG)) {DisableWindow();} + if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(3, 6, "sprite/si1a_akuwarai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );} + //「この辺まで話を聞けば、!w1000...圭ちゃんにも、この祭具殿の中にどういうものがあるのか、理解できるようになってきませんか@ ほら。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 6, "ps3/s02/06/130600081", 256, TRUE); @@ -6229,6 +6238,8 @@ void main() NULL, " See, look.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } + if (GetGlobalFlag(GHideCG)) {DisableWindow();} + if (GetGlobalFlag(GHideCG)) {DrawScene("background/saiguden_01", 400 );} // 詩音はそう言い、ランタンの灯りにぼんやりと照らし出された壁を指差した¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } diff --git a/Update/wata_010_03.txt b/Update/wata_010_03.txt index c92a160..93f2976 100644 --- a/Update/wata_010_03.txt +++ b/Update/wata_010_03.txt @@ -2656,7 +2656,6 @@ void main() OutputLine(NULL, " …魅音は…俺以外の誰かの問いかけに答えるように、…聞いてもいないのにそう答えた。", NULL, "...Mion answers... with a response to something I never asked... as if replying to somebody else's question.", Line_Normal); ClearMessage(); -// DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「公園の展望台から転落死したのは両親だけ@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } diff --git a/Update/wata_ep_02.txt b/Update/wata_ep_02.txt index 4c78349..a355e81 100644 --- a/Update/wata_ep_02.txt +++ b/Update/wata_ep_02.txt @@ -2433,6 +2433,7 @@ void main() ClearMessage(); DisableWindow(); + if (GetGlobalFlag(GHideCG)) {DrawScene("black", 1000 );} DrawScene("scene/107a", 1000 ); // 俺にとっての事件を終わらせようと思って...@