diff --git a/src/kernel.cpp b/src/kernel.cpp index 91a209c..1a22630 100644 --- a/src/kernel.cpp +++ b/src/kernel.cpp @@ -531,8 +531,8 @@ void renderingKernel(dev_Scene* scene, int idx, int samples) { hitdata.albedo.x = 0; hitdata.albedo.y = 0; hitdata.albedo.z = 0; - asl_shade0_(nearestHit.position.x, nearestHit.position.y, nearestHit.position.z, ray.direction.x, ray.direction.y, ray.direction.z, hitdata.normal.x, hitdata.normal.y, hitdata.normal.z, hitdata.gnormal.x, hitdata.gnormal.y, hitdata.gnormal.z, nearestHit.tu, nearestHit.tv, hitdata.albedo.x, hitdata.albedo.y, hitdata.albedo.z); - //asl_shade(material->albedoShaderID, nearestHit.position.x, nearestHit.position.y, nearestHit.position.z, ray.direction.x, ray.direction.y, ray.direction.z, hitdata.normal.x, hitdata.normal.y, hitdata.normal.z, hitdata.gnormal.x, hitdata.gnormal.y, hitdata.gnormal.z, nearestHit.tu, nearestHit.tv, hitdata.albedo.x, hitdata.albedo.y, hitdata.albedo.z); + //asl_shade0_(nearestHit.position.x, nearestHit.position.y, nearestHit.position.z, ray.direction.x, ray.direction.y, ray.direction.z, hitdata.normal.x, hitdata.normal.y, hitdata.normal.z, hitdata.gnormal.x, hitdata.gnormal.y, hitdata.gnormal.z, nearestHit.tu, nearestHit.tv, hitdata.albedo.x, hitdata.albedo.y, hitdata.albedo.z); + asl_shade(material->albedoShaderID, nearestHit.position.x, nearestHit.position.y, nearestHit.position.z, ray.direction.x, ray.direction.y, ray.direction.z, hitdata.normal.x, hitdata.normal.y, hitdata.normal.z, hitdata.gnormal.x, hitdata.gnormal.y, hitdata.gnormal.z, nearestHit.tu, nearestHit.tv, hitdata.albedo.x, hitdata.albedo.y, hitdata.albedo.z); }