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README_EN.md

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🌍English / 中文

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QueQiao

✨ A bridge for connecting to the Minecraft server ✨

license spigotmc forge fabric velocity release

📖Docs · ⬇️Modrinth · ⬇️CurseForge · 🐛Submit Suggestion/Bug

Introduction

Quick Start

  1. Install the corresponding plugin/mod for the server.
  2. Configure websocket_server in config.yml
    • enable: true # Enable
    • host: "127.0.0.1" # WebSocket Server address
    • port: 8080 # WebSocket Server port
  3. Start the server and wait for the Websocket Server to start.
  4. Use ApiFox or other API testing tools, or connect to integration projects.
    • Configure global Request Header
      {
        "x-self-name": "TestServer",
        // Required
        // Server name, must match 'server_name' in config.yml
        "Authorization": "Bearer 123",
        // Optional
        // Authorization, must match 'access_token' in config.yml, if 'access_token' in config.yml is empty, this item can be omitted
        "x-client-origin": "apifox"
        // Required
        // Client origin, if the origin is 'minecraft', it indicates that the request is from a Minecraft Websocket Client and will be rejected by the Minecraft server's Websocket Server
      }
  5. Start the game and join the server.

Help and Download

Integration

Compatibility

Special Thanks

Contribution and Support

  • If you find it useful, please give this project a Star or support me on Afdian.

  • Any feedback or suggestions are welcome, and you can submit Issues and Pull requests.

Open Source License

This project uses the MIT open-source license.