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Debugger - game stalls when trying to use inspector and shows no output #5922
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Thanks for the video and the detailed explanation, that's really helpful. Thanks |
Thankyou for looking into this @ClementPasteau . I have sent the game files to the email provided. Also please note I also have been getting this error at times and the debugger seems to crash entirely (reports no game is running even when it is). Not sure if related. |
File received 👍 |
@convictedweirdo Thanks again for reporting the issue with the detailed first analysis, and your project files. |
Is there an existing issue for this?
Describe the bug
When trying to use the inspector in the debugger, the preview stalls (for around 10-15 seconds) and then resumes. No output is shown in the inspector. On a very small project, there is no issue, but as the project file grows, it gets to a point where the debugger just won't work anymore.
I've uploaded a short video of what happens: debugger being buggy
The following errors shows in the console for the preview window when the game resumes after the stall:
In the event is it relevant, these messages show in the preview window (during normal preview not using debugger)
Steps to reproduce
1: Launch debugger
2: Press on inspector
3: Game Stalls
4: After time, game resumes (sometimes window freezes shortly) no output on debugger
GDevelop platform
Desktop
GDevelop version
5.3.180
Platform info
Windows 11
Processor Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz 2.59 GHz
Installed RAM 16.0 GB (15.8 GB usable)
System type 64-bit operating system, x64-based processor
Nvidia 2070
Additional context
Uninstalling and reinstalling has no effect.
Tried saving the project as a local project rather than cloud project. No change.
When using the web version, there is still a freeze in the game (but shorter in duration (around 3-4 seconds), and the inspector seems to work then.
Oddly enough, when I removed a number of layers, objects and effects, the profiler and inspector started working again (but I needed to reduce the amount of layers by half (around 5-6 so not excessive) and layer effects 1, 2 max per layer).
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