-
Notifications
You must be signed in to change notification settings - Fork 916
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Cannot read properties of null (reading 'getDrawableX') #5924
Comments
Thanks @TylerYale15 for reporting this. We're hunting a similar problem and it would be super useful if you were able to share your game project either here if it's public, or to [email protected] We would then be able to fix the issue (unfortunately, just the screenshot and the partial events don't allow us to debug the problem directly). |
Than you @4ian for getting back to me on this issue! I will gladly send you the email containing the project file. At work currently so it will be a few hours before I can send it, but I appreciate the quick response! Will comment here as well when I am able to send it for extra notification. |
@4ian - Game file has been sent! :) |
Thanks! Your game file was super useful. This will be fixed in next version. In the meantime, be careful not to use "Put an object around another" action with a target object that would have been deleted in the meantime (which can happen if you use "wait" for example). |
Describe what you were doing when the crash happened
These are the events used for the collisions:
GDevelop version
5
Platform info
Windows 11
Additional error context
I was getting this crash before but with a different "Enemy" object and was able to fix it by following advice from the forums to use custom collisions for my "Enemy" and "Slash" object. This worked until now.
Additional component context
No response
The text was updated successfully, but these errors were encountered: