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Change Log.txt
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#---------------#
#Version 1.0.1.1#
# To #
#Version 1.0.1.4#
#---------------#
Content Changes:
Town:
-Still working on the worker systems.
Dungeons:
-Disabled for now, most focus will remain on the regions, to include the best possible content.
Other:
-Main menu has a version counter, and has been reshapen slightly to allow for a more detailed main menu animated picture set.
Bug Fixes:
-Mostly minor system change bugfixes, with some inner workings being fixed.
Full Systems Included:
-Xbox 360 controller support added. Plug and play.
-Fullscreen button added, F3. Cannot rebind currently. Will always do "stretchy" mode, with alt + enter. But I advise using F3.
-Resolution controls added into main menu.
System Revisions:
-Launcher completely remade, links are included in the discussion forums. See forum post for details.
-Worker system needs more work, but is further along. As you upgrade your town center areas the workers will automatically populate.
#---------------#
#Version 1.0.0.1#
# To #
#Version 1.0.0.X#
#---------------#
Content Changes:
NPCs:
-System explanation helper added.
-Set quick travel crystals and script for quick travel.
-Script room return npc in town center
-Many npcs added throughout the town
Town: Still needs lots of work.
-Completed town construction scene set.
-Designed some town buildings, and put up baracades for areas you can't enter.
-Town open for testing.
-Makeshift boulder baracades set up.
Dungeons:
-Fixed dungeon hotspots only working for one use, not using based on the amount the spots are designated at generation.
-Rewrote entire dungeon system.
Items:
-Rewrote entire cost balance scale for entire item set
-Included new 5 scale items for crafting, that were formerly only on paper
-Write limitation use script, so events arent 15 lines per item, just one.
-Write custom gathering max item handler
Bug Fixes:
-Down bound to escape by default, corrected to arrow key.
-Fixed major issue with sub inputs, all working correctly now.
-Fixed problems with ram leaks and some windows not disposing properly when designated to dispose.
-Fix item capacity problems with equip scene
-Fixed skill list not being populated correctly.
Full System Changes:
-Entire level up system rescaled with new exp scale. Playthrough 1 level cap changed to 120, instead of 100.
-Included systems for playthrough 2 scaling
-Pioneer Level scaled with the new exp scale as well, including the new level cap at 999.
-Entire gear level system rescaled. Gear cap increased to 100, scales set for up to level 200.
-Quick travel added to town.
-Rewrote entire town system to flow better with scripting.
-Fix rewards and cycles for town buildings and upgrades
-Designed launcher - not hardcoded to update server
-Designed input config app, all input system config changes have been applied.
-Changed how the storage scene works and functions.
-Created proper crafting scene with working functions.
-Crafting scene completely remade.
-Storage system completely remade.
Other Changes:
-Removed limitations from debug scripts, allowing for use by testers without the game making program.
# ----------------------------------------------------------- #
Future Content List:
To Do:
Full Systems:
-Worker System - Many Problems Remain
-Include Worker Rewards
-Finish Data For Workers
-Debug Problems
-Job List - Many Problems Remain
-Include sorting options
-Debug Problems
-Launcher
-Integrate graphics options
-Hardcode to update server
-Set launcher to disable game from being used by the icon, requires launcher use.
-Airship Scene
-Design system
-Set costs and requirements
-Design options
-Integrate switches from current area upgrades
-Create and finish scene
-Dungeon Master Scene
-Design system
-Set costs and requirements
-Design options
-Integrate switches from current area upgrades
Town:
-Set town building events
-Set all town upgrade switches to have some sort of action
-Pioneer House
-Visual
-Events
-Scripts
-Doors
-Town Center
-Visual
-Events
-Scripts
-Doors
XEmpty Plot
-Workshop
-Visual
-Events
-Scripts
-Doors
-Coin Market
-Visual
-Events
-Scripts
-Doors
-Resource Market
-Visual
-Events
-Scripts
-Doors
-Bank
-Visual
-Events
-Scripts
-Doors
-Dungeon Lord
-Visual
-Events
-Scripts
-Doors
-Farmland
-Visual
-Events
-Scripts
-Doors
-Mining Shaft
-Visual
-Events
-Scripts
-Doors
-Fishing Hole
-Visual
-Events
-Scripts
-Doors
-Hunting Camp
-Visual
-Events
-Scripts
-Doors
-Airship Dock
-Visual
-Events
-Scripts
-Doors
XRoad
-Casino
-Visual
-Events
-Scripts
-Doors
-Artifact Museum
-Visual
-Events
-Scripts
-Doors
-Trade Station
-Visual
-Events
-Scripts
-Doors
-Arcane Tower
-Visual
-Events
-Scripts
-Doors
-Enable quick reset buttons for town, workers, and builders.
-Write recipes for buildings, and upgrades.
Region Maps:
-Move all region hotspots to allow for regional use.
-Enable regional large monster.
-Event large monster to be beastly, annoying, and very dangerous.
-Write regional script for rewards, including boss monster "antics".
Dungeon Maps:
-Fix Dungeon starts and finishes
-Scale dungeon hotspots to allow for new level items to be farmed from the spots.
-Rewrite item reward events for all hotspots, into script form, allowing for use of use of limitation use script.
-Scale monster levels
Items:
-Write consumable item recipes
-Write fish recipes
-Write bar recipes
Gear:
-Rescale weapons and armor prices
-Write weapon and armor recipes
Skills:
-Skill learn levels