- League Governence
- League Dues
- Payout
- Rosters
- Free Agency & Trading
- Startup Draft
- Rookie Draft
- Divisions & Schedule
- Playoffs
- Scoring
Michael Nelson
(484) 788-5955
None yet. Let commisioner know if interested.
The commissioner has the ability to (in appropriate situations) edit lineups (either current or past), add/drop players, push/undo trades, and edit game scores. Additionally the commissioner can pause/resume the draft and set/remove draft picks for teams.
The Co-Commissioners will have all site powers the league commissioner has so that in the event the commissioner is unavailable the co-commissioners can attend to any urgent needs from league members.
The Commissioner can nominate up to two Co-Commissioners who will then require a majority vote by the rest of the league to be appointed.
The commissioner is the final authority on all league matters, excluding disputes with a clear conflict of interest. In situations where a league vote is put forth and the outcome is a tie the commissioner will always have the tiebreaking vote. When an issue arrises where a clear conflict of interest is apparant the matter will be handled by the co-commissioners. If they disagree on what action should be taken the matter will be put to a league vote (the vote will exclude anyone with a conflict of interest).
In order to change an existing rule, add a new rule, or change a scoring setting, a vote must be called and receive a majority (in a tie the commissioner has the tiebreaking vote), the commissioner has the option to veto a rule change in which case it can be voted on again and receive a 2/3 majority to pass without commissioner consent.
Collusion will not be tolerated. A trade will be vetoed if there is evident collusion and the guilty teams will be removed from the league and forfeit any dues paid
- The Entry Fee for the league is $20 per team.
- Must be paid before the draft (startup or rookie).
- After the first year there is a yearly total of $20 that must be paid 2 weeks before the start of the yearly rookie draft.
- Dues must also be paid for any year a team trades draft picks in.
If a team does not pay their dues by the designated date they are not eligible to participate in the draft (startup or rookie) it will be up to the commissioners discretion on whether or not to replace them.
- 1st Place: $200 (83.3%)
- 2nd Place: $40 (16.6%)
Position | Starters | Maximum |
---|---|---|
QB | 1 | No Limit |
RB | 1 | No Limit |
WR | 2 | No Limit |
TE | 1 | No Limit |
FLEX (RB/WR/TE) | 4 | No Limit |
SFLEX (QB/RB/WR/TE) | 1 | No Limit |
BE | 20 | No Limit |
IR | 3 | No Limit |
- Each team will receive $100 for a Free Agency Aquisition Budget
- Minimum bid to get a FA off waivers is $0
- Per transaction fee is $0
- FAAB dollars are tradeable
- Waivers clear after Tuesday each week
- If there are game cancelations and unusually scheduled games, adjusting waiver periods will be looked at on a case-by-case basis.
- Free agency locks a week after the championship ends.
- Trades will be processed right away, if collusion is suspected the matter will be put to a vote.
- During the offseason trading is still allowed.
- There is no trade deadline - however, trading is prohibited for teams currently in the playoffs once the playoffs start.
- Draft picks up to 3 years in the future are tradable.
- Teams must pay dues for any year they trade draft picks in.
- Will take place as soon as initial dues are paid, on the Sleeper platform.
- Snake format with third round reversal.
- Each day the draft will last from 9AM to 12PM (EST) with each team having 8 hours per pick.
- Trading draft picks is allowed during the startup draft.
- If a team misses their pick the best available player based on current Sleeper ADP.
- The draft order for the rookie draft will be determined based on both regular and post-season results.
- Picks 1-6 will be assigned in inverse order of points for.
- Picks 7-12 will be assigned in inverse order of the postseason standings.
- There will be 5 rounds of the rookie draft.
- The rookie draft will take place the day immediately following the completion of the NFL draft.
- The draft will follow a linear format just like the NFL draft (1.01 has 2.01, 3.01, 4.01 etc.)
- Each day the draft will last from 9AM to 12AM (EST) with each team having 8 hours.
- Trading draft picks is allowed during the rookie draft
- If a team misses their pick the best available player based on Sleeper ADP
Any undrafted rookie will be treated as a common FA. If they are unavailable in the database you must message the commissioner or co-commissioners to claim them and leave a spot open on your roster once they confirm your request. If no spot is open when the player becomes available then there will be no priority given to the team that claimed them
- All teams will be in one large division.
- The regular season lasts from week 1 to week 14.
- Each team plays everyone at least once, and 3 random teams twice.
- Schedules will be generated randomly.
- Playoffs begin week 15 with the championship game occuring week 17.
- The two teams with the best regular season records will be assigned to the top two seeds and granted a bye.
- The next three teams with the best regular season records also make the playoffs.
- The final playoff spot will be awarded to the team with the highest points scored out of the remaining teams.
- The seeding of teams 3-6 will be based on points for.
- After each round, the bracket reseeds. Highest seed will play lowest seed and so on.
- Seeding will be determined by end of regular season standing for the 6 teams not in the Championship Bracket.
- The consolation bracket has no bearing on draft order.
- Scoring will be BEST-BALL format.
- Your top scorers each week are automatically inserted into your lineup.
Passing | Passing Yards (PY) Interception Thrown (INT) TD Pass (PTD) 2 Point Conversion (2PC) |
.04 -2 4 2 |
Rushing | Rushing Yards (RY) Rushing TD (RTD) 2 Point Conversion (2PR) |
0.1 6 2 |
Receiving | Receiving Yards (REY) Receiving TD (RETD) 2 Point Conversion (2PRE) Each Reception (REC) TE Reception Bonus (TEP) |
0.1 6 2 0.5 0.5 |
Miscellaneous | Fumble Lost (FUM) Miscellaneous TD (MTD) |
-2 6 |