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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "ReferenceRect",
"class": "CGChart",
"language": "GDScript",
"path": "res://addons/ChartGraph/core/chart.gd"
}, {
"base": "CGChart",
"class": "CGLine",
"language": "GDScript",
"path": "res://addons/ChartGraph/line_chart/line_chart.gd"
} ]
_global_script_class_icons={
"CGChart": "",
"CGLine": ""
}
[application]
config/name="Covid Tracker"
run/main_scene="res://Map.tscn"
config/use_custom_user_dir=true
config/custom_user_dir_name="Aether/Covid_Tracker"
boot_splash/image="res://aetherinteractivebrand.png"
config/icon="res://CovidLogov2.png"
[autoload]
Globals="*res://Globals.gd"
CGUtilities="*res://addons/ChartGraph/core/utilities.gd"
[display]
window/stretch/mode="2d"
[editor_plugins]
enabled=PoolStringArray( )
[global]
display=false
[rendering]
quality/driver/driver_name="GLES2"
environment/default_environment="res://default_env.tres"