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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[2.0.0] - 2021-09-15

Added

  • New demo, demo assets
  • New input system
  • Animation rigging - procedural animation/runtime rig
  • Aim IK
  • Fully controlled root motion
  • Physical animation - Active ragdoll/Ragdoll profiles
  • Scriptable objects for better data management
  • Locomotion jump
  • Locomotion landings
  • Ledge to ledge parkour
  • Grab ledge on jump
  • Procedural ledge corners
  • Nearby ledge controlled movement
  • Moving ledges
  • Free hang
  • Jump back

Changed

  • Polished code
  • Custom motion warping (weighted)
  • Better movement feel
  • Better animation management
  • Camera
  • Many animations
  • Inverse Kinematics (locomotion/climbing)

Removed

  • Old model, unused animations

[1.0.0] - 2021-06-08

Added

  • Core functionality
  • Controller (character + ability)
  • Locomotion
  • Parkour (ledge, table, platform, tunnel)
  • Ledge Climbing
  • Motion warping (inside animation controller) and Transition handler
  • Ledge Object
  • Input and Collision Layers

Changed

Removed