All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
- New demo, demo assets
- New input system
- Animation rigging - procedural animation/runtime rig
- Aim IK
- Fully controlled root motion
- Physical animation - Active ragdoll/Ragdoll profiles
- Scriptable objects for better data management
- Locomotion jump
- Locomotion landings
- Ledge to ledge parkour
- Grab ledge on jump
- Procedural ledge corners
- Nearby ledge controlled movement
- Moving ledges
- Free hang
- Jump back
- Polished code
- Custom motion warping (weighted)
- Better movement feel
- Better animation management
- Camera
- Many animations
- Inverse Kinematics (locomotion/climbing)
- Old model, unused animations
- Core functionality
- Controller (character + ability)
- Locomotion
- Parkour (ledge, table, platform, tunnel)
- Ledge Climbing
- Motion warping (inside animation controller) and Transition handler
- Ledge Object
- Input and Collision Layers