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SLLNode.hpp
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/*==============================================================
Data Structures Library
Singly Linked List Node
stores a data of type T
and a reference to the next item
author:
==============================================================*/
#ifndef SLL_NODE
#define SLL_NODE
namespace structures
{
template <typename T>
class SLLNode
{
//friend class SLinkedList<T>;
T data;
SLLNode *next;
bool tail = true;
public:
//================================================================
// a node is a tail node if it has no next
bool Tail() const
{
return tail;
}
//===============================================================
/*------------------------------------
I think it does not make sense to
instantiate a node unless there is
a value to store in its data. An
unpopulated node should not be in a
list.
-------------------------------------*/
SLLNode(T arg)
{
data = arg;
}
//===============================================================
T& Data()
{
return &data;
}
//===============================================================
/*---------------------------------------------
Getter for the next node
the return type is SLLNode &
the returned object is a pointer
I think this means I will be able to
set a pointer = to next's memory address
---------------------------------------------*/
SLLNode &Next()
{
if(!tail)
{
return *next;
}
else
{
// throw exception?
}
}
//================================================================
/*-----------------------------------------
Function to add a new child node
to this node
-----------------------------------------*/
//================================================================
/*----------------------------------------
Boolean comparison operators
-----------------------------------------*/
bool operator < (const SLLNode &other) const
{
//return (*this < other ? true : false);
T data1 = this->data;
T data2 = other.data;
return data1 < data2 ? true : false;
}
//----------------------------------------------
bool operator > (const SLLNode &other) const
{
//return (*this > other ? true : false);
T data1 = this->data;
T data2 = other.data;
return data1 > data2 ? true : false;
}
//====================================================================
/*-----------------------------------------
Now I want comparison operators against
objects of type T
-----------------------------------------*/
bool operator < (const T &arg) const
{
return data < arg ? true : false;
}
//----------------------------------------
bool operator > (const T &arg) const
{
return data > arg ? true : false;
}
//=====================================================================
/*-----------------------------------------
Equality, Inequality operators
for type T
------------------------------------------*/
bool operator == (const T &arg)
{
return (data == arg) ? true : false;
}
//---------------------------------------
bool operator != (const T &arg)
{
return (data != arg) ? true : false;
}
};
}
#endif