All notable changes to the "vscode-pets" extension will be documented in this file.
- Fixed bug in missing package in the bundled VSIX causing the extension not to activate.
- Add beach theme by @tonybaloney in tonybaloney#195
- Pets have speech bubbles by @tonybaloney in tonybaloney#204
- Extension localizes into local languages for basic messages and the spawn pet action.
- Add a custom hello message for cat by @gulyapulya in tonybaloney#197
- Added method to randomise speed by +/- 30% to prevent pets from overlapping so much by @jyorien in tonybaloney#196
- Added message from dog by @Aman0307 in tonybaloney#198
- custom quote for tororo by @batunpc in tonybaloney#199
- added rock message by @mehraankush in tonybaloney#201
- Added snake message by @Ladam0203 in tonybaloney#202
- Switched Clippy and Snake's message, removed TODO from snake by @Ladam0203 in tonybaloney#203
- Added Duck Message by @akk312000 in tonybaloney#206
- Added message from Zappy by @Aman0307 in tonybaloney#207
- Added Crab Message by @akk312000 in tonybaloney#208
- Added Clippy Message by @akk312000 in tonybaloney#209
- Add halloween themed cat and dog names by @shawnspears in tonybaloney#217
- Localisation of basic functionality by @tonybaloney in tonybaloney#210
- Add Code of Conduct by @kjaymiller in tonybaloney#222
- docs: fleshed out installation and bug reporting by @kev-odin in tonybaloney#220
- Added Two Cat Names by @sudo-jarvis in tonybaloney#219
- Add portuguese translation to package.nls.json by @joao-vitor-souza in tonybaloney#231
- Translate the basic string file to Spanish by @oleksis in tonybaloney#232
- Adding Thai translation by @yothinix in tonybaloney#234
- Translate the basic strings file to French by @oleksis in tonybaloney#233
- Add new pet names by @icextreme in tonybaloney#236
- Add danish translation by @AnneKir in tonybaloney#239
- Add a custom message for cockatiel by @oleksis in tonybaloney#240
- Translate the basic strings to German by @oleksis in tonybaloney#244
- Add new crab names by @Technickel-Dev in tonybaloney#245
- Added pet names by @zeepk in tonybaloney#247
- add Dutch json by @paco9595 in tonybaloney#246
- More testing by @tonybaloney in tonybaloney#235
- Add Roll Call command by @Harry-Hopkinson in tonybaloney#175
- Add the ability to set a custom name for a pet by @ccjmne in tonybaloney#176
- Fix Pet's not spawning when cancelling the operation. by @Harry-Hopkinson in tonybaloney#182
- split cat and dog names by @tonybaloney in tonybaloney#147
- Update names.ts by @GorillaTV in tonybaloney#150
- Update names.ts by @jasminejell in tonybaloney#151
- Update names.ts by @MerryHoppins in tonybaloney#152
- remove simba from dog names by @GorillaTV in tonybaloney#154
- added amelia, crabito, big fella, peaches, quackers and pebble by @jasminejell in tonybaloney#153
- I added Jemima, Bolty and Beaky by @MerryHoppins in tonybaloney#155
- I have added Hissy Elliot by @MerryHoppins in tonybaloney#156
- Added Kanye nest by @jasminejell in tonybaloney#158
- Add Dame Judi Finch by @GorillaTV in tonybaloney#160
- I added Baquack Obama by @MerryHoppins in tonybaloney#159
- Removed 'Purfect' from DOG NAMES by @jasminejell in tonybaloney#163
- I added Rocksanne and Rockstar by @GorillaTV in tonybaloney#165
- removed the un-cat names by @pranayjalan254 in tonybaloney#164
- Removed some un-dog-like names by @slayeh17 in tonybaloney#166
- Throttling frame rate for consistent ball animation by @sakatam in tonybaloney#167
- add: new dog name called 'Ein' by @Kiotlin in tonybaloney#169
- More integration testing by @tonybaloney in tonybaloney#168
- names: Add New cat name by @Divyanshu-Modi in tonybaloney#170
- Add links to contributors' section by @willtheorangeguy in tonybaloney#171
- added Maddy as Dog and Jelly Beans as Duck by @Chirag-18 in tonybaloney#174
- (names.ts) add crab names by @JavaVista in tonybaloney#178
- Raise a more meaningful error when the explorer window is closed and a command is run by @tonybaloney in tonybaloney#145
- Fix the remove-all-pets command. by @Harry-Hopkinson in tonybaloney#133
- Fixes Spawning pet in explorer opens panel by @tonybaloney in tonybaloney#132
- Fix the remove all pets command. Credit @Harry-Hopkinson
- Fix error while spawning pet. Credit @Harry-Hopkinson
- Added a "delete pet" command,
vscode-pets.delete-pet
- Added a cockatiel π¦ as a new pet. Credit @marcduiker
- Added a white dog as an option.
- The Squirrel button on the status bar is also a shortcut to add a pet. Credit @Harry-Hopkinson
- Added a shortcut to open the pets window (a little squirrel) in the status bar. Credit @Harry-Hopkinson
- Added "Bolt" as a new name
- Fixed animations for totoro after chasing the ball
- Fixed swipe animation holding for too long
- Fixed dog or cat color being set to anything other than brown or black not defaulting back to another color
- Added Rocky (the rock) as a new pet. Credit @marcduiker
- Fix animations
- Pets will acquire better names. Credit @JING1201
- Added Zappy <β‘> as a new pet. Credit @marcduiker
- Updated the snake media π. Credit @marcduiker
- Different types of pets move at more realistic speeds.
- Pets will now become friends with other pets and chase after them when they're playing
- Pets will remember who their friends are using saved state
- Pets are assigned names and you're notified of new friendships
- [bugfix] fixed the ball chases for themes with a high floor, like the castle
- Added a
castle
theme! The castle will light up when you switch from a light to dark theme too.
- Added Totoro as a new pet. Credit to @robconery
- Added Ferris the crab π¦ as a new pet. Credit @marcduiker
- Now with themes! Configure
vscode-pets.theme
to"forest"
and let your pets play in a spooky forest. - [bugfix] rubber duck is correctly animated
- [bugfix] cats will no longer chase the ball when hanging off the wall
- Clippy is now available in Yellow (thanks Marc Duiker)
- Added the choice of having the pets panel as an editor tab (current default), or as a panel in the explorer view. You can also drag the explorer tab to the left to have it pinned as a side-bar shortcut.
- Added the ability to spawn multiple pets through the
vscode-pets.spawn-pet
command - Fixed an annoying bug that would create multiple panels when you modify the pet settings
- Pet panel saves its state when taken out of focus (you click on another tab)
- Pets will randomize their starting positions
- Additional pets will persist across global state (restarting Code)
- Additional pets will persist across multiple computers if you have Settings Sync enabled
- Added a rubber duck as a new pet. Talk with them while debugging your code!
- Clippy can now be selected with different colored baseball caps.
- Clippy will now also skateboard πΉ
- Rewrote the animation sequence for the pets from a simple loop into a Bayesian network (they act a bit more randomly).
- Clippy will now chase a ball if you throw it
- Added a new pet(?) "clippy", the Microsoft paperclip
- Added an option to make the pets bigger! vscode-pets.petSize can be nano (default), medium or large
- Fixed a bug if the user put an invalid configuration option it would fail to render pets.
- Fixed a bug for a missing animation of the black cat swiping the mouse cursor.
- Added snake
- Cats and dogs will chase balls
- Animals interact with mouse
- Added dogs. They won't climb the wall
- Added a brown cat and the ability to configure the color