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Benchmark max concurrent players #1220
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I know @droqen has been working on these benchmarks, specifically for the up and coming wasm runtime improvements |
I believe these are different. This issue is more about the size of a game in terms of max concurrent players while @droqen 's benchmarks stress test the client. Updated the title for clarity. |
After a conversation w @pierd I have an idea for how to tackle this Basic requirement for a benchmark that would be useful for benchmarking max concurrent players
My idea
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A related thing would be to state Ambient's optimal cloud VM type: General purpose vs Memory optimised vs Compute optimised. Including some recommended specs. |
That's highly dependent on the game but I agree that having ballpark numbers from the benchmark would be useful. |
It would be nice to have a snapshot of performance on the website or in the book so that everyone knows what can be achieved with Ambient.
I only have that very rough smoke test I did months ago and it didn't even test a real game - it was just to double check if we can handle ~100 concurrent connections. We could start with:
ambient new
).For all cases we want to answer the question how many concurrent connection a single Ambient server can sustain while still running the simulation reliably at 60 FPS.
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