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When a player joins and finishes all prompts, they get a copy of their join/connect announcement, and we need to make sure their prompt doesn't appear afterward. Easy to accomplish, just send their notice to them via their SocketID as opposed to their Vnum.
The text was updated successfully, but these errors were encountered:
When a player joins and finishes all prompts, they get a copy of their join/connect announcement, and we need to make sure their prompt doesn't appear afterward. Easy to accomplish, just send their notice to them via their SocketID as opposed to their Vnum.
The text was updated successfully, but these errors were encountered: