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butterflyscript.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class butterflyscript : MonoBehaviour
{
public Rigidbody2D myRigidbody;
public float flapStrengh;
public LogicScript logic;
public bool butterflyIsAlive = true;
public AudioSource WooshSFX;
public AudioSource DeathSFX;
// Start is called before the first frame update
void Start()
{
logic = GameObject.FindGameObjectWithTag("Logic").GetComponent<LogicScript>();
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Space)==true && butterflyIsAlive)
{
myRigidbody.velocity = Vector2.up * flapStrengh;
WooshSFX.Play();
}
if (transform.position.y < -14.38 || transform.position.y > 11)
{
logic.gameOver();
DeathSFX.Play();
}
}
private void OnCollisionEnter2D(Collision2D collision)
{
logic.gameOver();
butterflyIsAlive = false;
}
}