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Get rid of the GL matrix stack and all the old GL 1.x cruft.
Might want to make a dedicated renderer subsystem first, move all GL code there, and then transition to at least GL 2.0 with extensions, possibly GLES compatible.
Get rid of the GL matrix stack and all the old GL 1.x cruft.
Might want to make a dedicated renderer subsystem first, move all GL code there, and then transition to at least GL 2.0 with extensions, possibly GLES compatible.
This has sort of been done already (https://bitbucket.org/mattbierner/ios-aquaria), but with apple-specific extensions and not nicely contained in an extra subsystem.
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