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.gitignore
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# UE binary Files
Binaries/*
Plugins/*/Binaries/*
# Cache files for the Unreal Editor to use
DerivedDataCache/*
# Compiled source files for the engine to use
Intermediate/*
Plugins/*/Intermediate/*
# Personal plugins
Plugins/Developer/*
# Configuration files generated by the Editor
Saved/*
# Builds
Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!Build/**/*.ico
# Built data for maps
*_BuiltData.uasset
#Visual Studio files
*.vscode
*.vs
*.VC.db
*.VC.opendb
*.opensdf
*.opendb
*.sdf
*.sln
*.suo
*.xcodeproj
*.xcworkspace
# Precompiled Headers
*.gch
*.pch
# Executables
*.exe
*.out
*.app
*.ipa
# Program database (PDB) is a proprietary file format (developed by Microsoft) for storing debugging information about a program (or, commonly, program modules such as a DLL or EXE)
*.pdb
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Compiled Object files
*.slo
*.lo
*.o
*.obj
#Substance Painter auto-save files
*.spp
#CMake project files
CMakeLists.txt
cmake-build-debug/
cmake-build-release/
#CLion/Rider folder
.idea/
# Visual Studio user specific files
.vs/
# Fortran module files
*.mod
#Blender backup file
*.blend1