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xash3d.vcproj
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<?xml version="1.0" encoding="UTF-8"?>
<VisualStudioProject Keyword="Win32Proj" Name="xash3d" ProjectGUID="{61F8A7D6-677E-40C2-A430-0FAAA1BE8FA3}" ProjectType="Visual C++" TargetFrameworkVersion="0" Version="8,00">
<Platforms>
<Platform Name="Win32"/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration ConfigurationType="1" IntermediateDirectory="..\build\game_launch\msdev" Name="Debug|Win32" OutputDirectory="..\build\game_launch\msdev">
<Tool Name="VCPreBuildEventTool"/>
<Tool Name="VCCustomBuildTool"/>
<Tool Name="VCXMLDataGeneratorTool"/>
<Tool Name="VCWebServiceProxyGeneratorTool"/>
<Tool Name="VCMIDLTool"/>
<Tool AdditionalIncludeDirectories=".;..\common;..\public" BasicRuntimeChecks="3" DebugInformationFormat="4" MinimalRebuild="true" Name="VCCLCompilerTool" Optimization="0" PreprocessorDefinitions="HAVE_STDINT_H=1;STDINT_H=\"stdint.h\";HAVE_TGMATH_H=1;_CRT_SILENCE_NONCONFORMING_TGMATH_H=1;XASH_BUILD_COMMIT=\"notset\";XASH_LOW_MEMORY=0" RuntimeLibrary="3" UsePrecompiledHeader="0" WarningLevel="3"/>
<Tool Name="VCManagedResourceCompilerTool"/>
<Tool Name="VCResourceCompilerTool"/>
<Tool Name="VCPreLinkEventTool"/>
<Tool AdditionalDependencies="user32.lib shell32.lib" GenerateDebugInformation="true" LinkIncremental="2" Name="VCLinkerTool" SubSystem="2" TargetMachine="1"/>
<Tool Name="VCALinkTool"/>
<Tool Name="VCManifestTool"/>
<Tool Name="VCXDCMakeTool"/>
<Tool Name="VCBscMakeTool"/>
<Tool Name="VCFxCopTool"/>
<Tool Name="VCAppVerifierTool"/>
<Tool Name="VCPostBuildEventTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter Filter="h;hpp;hxx;hm;inl;inc;xsd" Name="Header Files" UniqueIdentifier="{2DA01DA7-1CE5-4FC3-A266-C60192539428}">
<File RelativePath="resource.h"/>
<File RelativePath="..\common\backends.h"/>
<File RelativePath="..\common\beamdef.h"/>
<File RelativePath="..\common\boneinfo.h"/>
<File RelativePath="..\common\bspfile.h"/>
<File RelativePath="..\common\cl_entity.h"/>
<File RelativePath="..\common\com_image.h"/>
<File RelativePath="..\common\com_model.h"/>
<File RelativePath="..\common\con_nprint.h"/>
<File RelativePath="..\common\const.h"/>
<File RelativePath="..\common\cvardef.h"/>
<File RelativePath="..\common\defaults.h"/>
<File RelativePath="..\common\demo_api.h"/>
<File RelativePath="..\common\dlight.h"/>
<File RelativePath="..\common\enginefeatures.h"/>
<File RelativePath="..\common\entity_state.h"/>
<File RelativePath="..\common\entity_types.h"/>
<File RelativePath="..\common\event_api.h"/>
<File RelativePath="..\common\event_args.h"/>
<File RelativePath="..\common\event_flags.h"/>
<File RelativePath="..\common\gameinfo.h"/>
<File RelativePath="..\common\hltv.h"/>
<File RelativePath="..\common\ivoicetweak.h"/>
<File RelativePath="..\common\kbutton.h"/>
<File RelativePath="..\common\lightstyle.h"/>
<File RelativePath="..\common\mathlib.h"/>
<File RelativePath="..\common\net_api.h"/>
<File RelativePath="..\common\netadr.h"/>
<File RelativePath="..\common\particledef.h"/>
<File RelativePath="..\common\pmtrace.h"/>
<File RelativePath="..\common\port.h"/>
<File RelativePath="..\common\qfont.h"/>
<File RelativePath="..\common\r_efx.h"/>
<File RelativePath="..\common\r_studioint.h"/>
<File RelativePath="..\common\ref_params.h"/>
<File RelativePath="..\common\render_api.h"/>
<File RelativePath="..\common\screenfade.h"/>
<File RelativePath="..\common\studio_event.h"/>
<File RelativePath="..\common\triangleapi.h"/>
<File RelativePath="..\common\usercmd.h"/>
<File RelativePath="..\common\wadfile.h"/>
<File RelativePath="..\common\weaponinfo.h"/>
<File RelativePath="..\common\wrect.h"/>
<File RelativePath="..\common\xash3d_types.h"/>
<File RelativePath="..\public\build.h"/>
<File RelativePath="..\public\crclib.h"/>
<File RelativePath="..\public\crtlib.h"/>
<File RelativePath="..\public\pstdint.h"/>
<File RelativePath="..\public\xash3d_mathlib.h"/>
</Filter>
<Filter Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx" Name="Source Files" UniqueIdentifier="{9068B488-32FD-4FF3-B9A5-E1669DB28987}">
<File RelativePath="game.cpp"/>
<File RelativePath="game.rc"/>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>