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Implement non-player entities #18
Labels
enhancement
New feature or request
gamestate
Associated with gamestates
major
Very important, a large amount of work
Milestone
The foundations have already been laid in 71fea26.
Entities have a base class
Entity
which derives intoBomb
,PowerUp
,Traps
, etc. (add more when new entity types are needed, maybebarricade
?), each can be assigned to different persons if needed.Each entity instance has a timer and a
onDeath()
function (differs from type to type) which determines when it "dies" and what it does then, e. g.Bomb
s explode and kill other entity in range.Current Progress
Entity
Bomb
Barricade
PowerUp
Trap
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