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if this is even possible, there needs to be a way to override the textures applied to the walls of certain bottomless pits to clump together diffrent textures to match the area's above
The text was updated successfully, but these errors were encountered:
if this is even possible, there needs to be a way to override the textures applied to the walls of certain bottomless pits to clump together diffrent textures to match the area's above
The text was updated successfully, but these errors were encountered: