From f752867f81e89f5f6a0b555f7c06260de43a6de1 Mon Sep 17 00:00:00 2001 From: Bee Bussell Date: Wed, 8 Sep 2021 17:56:57 -0400 Subject: [PATCH] oops forgot readme --- README.md | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 720b6ce..d253c56 100644 --- a/README.md +++ b/README.md @@ -1,17 +1,18 @@ -# bSDL +# BML -bSDL is the SDL wrapper that BlueKit2D will use. It is designed to handle many of the lower level task for the engine and keep them obstructed so that I can focus more on the structure of components and data when creating the engine. +BML is the SDL wrapper that BlueKit2D will use. It is designed to handle many of the lower level task for the engine and keep them obstructed so that I can focus more on the structure of components and data when creating the engine. ### Uses This project is mostly for personal use so I do not plan on writing much in-depth documentation on how it works other than my personal comments I leave for myself. Just like ask me if you want to know how something works but really I am trying to keep it as straight forward as possible ### Build Instructions -Install SDL2 and SDL_Image to run follow instructions based off your os for this. +Install SDL2, SDL_Image, and SDL_Mixer following instructions based off your OSs for this. Once you have done that you can copy this code into your terminal of choice + ``` -git clone git@github.com:BSBussell/bSDL.git -cd bSDL -make bSDL +git clone git@github.com:BSBussell/BML.git +cd BML +make BML ``` This will create the linker objects to use when compiling with your program.