diff --git a/src/content/docs/scene/img/001.png b/src/content/docs/scene/img/001.png index 9de7bb4..c267b6d 100644 Binary files a/src/content/docs/scene/img/001.png and b/src/content/docs/scene/img/001.png differ diff --git a/src/content/docs/scene/img/004.png b/src/content/docs/scene/img/004.png new file mode 100644 index 0000000..c07b5e0 Binary files /dev/null and b/src/content/docs/scene/img/004.png differ diff --git a/src/content/docs/scene/setup.mdx b/src/content/docs/scene/setup.mdx index 1acb039..9a38424 100644 --- a/src/content/docs/scene/setup.mdx +++ b/src/content/docs/scene/setup.mdx @@ -12,18 +12,26 @@ You need to import AudioLink and LTCGI beforehand if you plan to use them. ## Installation - + - 1. Getting started is simple, just grab the package from our VCC Repository and import it into your project. - 2. After that, you can copy the data into your */Assets/* directory by using the toolbar menu: - ![Toolbar menu import.](./img/001.png) - 3. This might open a save dialogue, this is for your current scene if you have an unsaved scene open. - If the scene in question is the default scene, just close the save dialogue. - 4. Once done, you will find the data in */Assets/BUDDYWORKS/Avatar Scene* - The script will open the scene for you. - - - + 1. Getting started is simple, just grab the package from our VCC Repository and import it into your project. + 2. After that, you can copy the data into your */Assets/* directory by using the toolbar menu: + ![Toolbar menu import.](./img/001.png) + 3. Once done, you will find the data in */Assets/BUDDYWORKS/Avatar Scene* + The script will open the scene for you. + + + + + + 0. **Backup your existing scene!** + 1. Getting started is simple, just grab the package from our VCC Repository and import it into your project. + 2. After that, use the toolbar menu to start the upgrade process: + ![Toolbar menu import.](./img/004.png) + 3. Once complete, the script will display a message saying so. You are done! + + + > Importing the Unitypackage will directly give you all data inside `/Assets/BUDDYWORKS/Avatar Scene`, you will need to open the scene yourself. That is basically it.