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currently won't pick up "objects_to_render" if they are not directly in /obj e.g nested or within object networks.
camera_to_points/set_objects_to_import python SOP has hard coded "/obj" preappended to objects for render.
in python sop replace "/obj" with "scene_path" parameter to allow it to correctly find any nested objects.
Modes are flipped in X inconsistently
Correct: Depth, Normal, Albedo
Flipped: Segmentation, Shading
The text was updated successfully, but these errors were encountered:
Was this ever fixed? I am having major problems with FBX scenes with imported characters that come in as as huge hierarchies with bones and what not. The scene works fine but the Camera To Points doesn't seem to be able to render them when they are in a Subnet. Right Clicking and Extracting Content directly into OBJ just crashed the Camera To Points node! :( :(
currently won't pick up "objects_to_render" if they are not directly in /obj e.g nested or within object networks.
camera_to_points/set_objects_to_import python SOP has hard coded "/obj" preappended to objects for render.
in python sop replace "/obj" with "scene_path" parameter to allow it to correctly find any nested objects.
Modes are flipped in X inconsistently
Correct: Depth, Normal, Albedo
Flipped: Segmentation, Shading
The text was updated successfully, but these errors were encountered: