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Camera to Points HDA issues #112

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luisfos opened this issue Jul 17, 2023 · 2 comments
Open

Camera to Points HDA issues #112

luisfos opened this issue Jul 17, 2023 · 2 comments
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@luisfos
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luisfos commented Jul 17, 2023

  1. currently won't pick up "objects_to_render" if they are not directly in /obj e.g nested or within object networks.
    camera_to_points/set_objects_to_import python SOP has hard coded "/obj" preappended to objects for render.
    in python sop replace "/obj" with "scene_path" parameter to allow it to correctly find any nested objects.

  2. Modes are flipped in X inconsistently
    Correct: Depth, Normal, Albedo
    Flipped: Segmentation, Shading

@mnlrbr
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mnlrbr commented Nov 8, 2023

What Luis said.
There is one Flipp _along_Y point wrangle for the segmentation and in the python ogl rendering there are some transpose operations...

@Ambrosiussen Ambrosiussen added the bug Something isn't working label Feb 11, 2024
@oliverban
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Was this ever fixed? I am having major problems with FBX scenes with imported characters that come in as as huge hierarchies with bones and what not. The scene works fine but the Camera To Points doesn't seem to be able to render them when they are in a Subnet. Right Clicking and Extracting Content directly into OBJ just crashed the Camera To Points node! :( :(

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