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solve.ts
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import { WHITE, YELLOW, RED, ORANGE, BLUE, GREEN, COLORS, CLOCKWISE, COUNTER_CLOCKWISE, FACE_COUNT, PIECES_PER_FACE, CORNER_PIECE, EDGE_PIECE, CENTER_PIECE, SCRAMBLE_TEST_SET_1, SCRAMBLE_TEST_SET_2, SCRAMBLE_TEST_SET_3, SCRAMBLE_TEST_SET_4, SCRAMBLE_TEST_SET_5 } from './modules/constants'
import {Cube, Piece, Tile} from './modules/cube-objects'
import {getOppositeColor} from './modules/color-functions'
import {getScrambleSets} from './modules/scramble-sets'
import chalk from 'chalk'
function getPiecesInCross (crossEdgePieces: Piece[], crossColor: number): Piece[] {
return crossEdgePieces.filter(piece => piece.getTileWithColor(crossColor).getFace().getId() === crossColor)
}
function crossIsSolved (cube: Cube, crossColor: number): boolean {
let isSolved = true
const crossEdgePieces = cube.getPieces().filter(piece => piece.getType() === EDGE_PIECE && piece.hasColor(crossColor))
const piecesInCross = getPiecesInCross(crossEdgePieces, crossColor)
if (piecesInCross.length !== 4) {
isSolved = false
} else {
//console.log(chalk.green('4 pieces are in cross'));
for (const piece of piecesInCross) {
if (piece.getTileWithoutColor(crossColor).getColor() !== piece.getTileWithoutColor(crossColor).getFace().getId()) {
isSolved = false
}
}
}
return isSolved
}
function crossColorShouldBeOnRightOfOtherCrossColor (crossColor1: number, crossColor2: number): boolean {
return (crossColor1 === GREEN && crossColor2 === RED) ||
(crossColor1 === RED && crossColor2 === BLUE) ||
(crossColor1 === BLUE && crossColor2 === ORANGE) ||
(crossColor1 === ORANGE && crossColor2 === GREEN)
}
function crossPieceIsOnRightOfOtherCrossPiece (crossPiece1: Piece, crossPiece2: Piece, crossColor: number): boolean {
return crossColorShouldBeOnRightOfOtherCrossColor(crossPiece1.getTileWithoutColor(crossColor).getFace().getId(), crossPiece2.getTileWithoutColor(crossColor).getFace().getId())
}
function rotateCrossFaceSoColorCanBeInserted (cube: Cube, crossTile: Tile, nonCrossTile: Tile, crossEdgePieces: Piece[], crossColor: number, piecesOfficiallyInCross: Piece[]): void {
if (piecesOfficiallyInCross.length === 0) {
// No pieces in cross so no need to rotate
console.log(`No pieces in cross so no need to rotate`, piecesOfficiallyInCross)
} else if (piecesOfficiallyInCross.filter(piece => piece.getTileWithoutColor(crossColor).getColor() === getOppositeColor(nonCrossTile.getColor())).length > 0) {
// A piece with the opposite non-cross color is already in the cross
const oppositeColorPiece = piecesOfficiallyInCross.filter(piece => piece.getTileWithoutColor(crossColor).getColor() === getOppositeColor(nonCrossTile.getColor()))[0]
console.log(`A piece with the opposite non-cross color is already in the cross`, nonCrossTile.getColor(), oppositeColorPiece.getTileWithoutColor(crossColor).getColor(), `hi`, piecesOfficiallyInCross.map(piece => piece.getTileWithoutColor(crossColor).getColor()))
if (nonCrossTile.getColor() === 1 && oppositeColorPiece.getTileWithoutColor(crossColor).getColor() === 4) {
//console.log(cube.getTurnHistoryAsString())
//cube.print();
}
while (oppositeColorPiece.getTileWithoutColor(crossColor).getFace().getId() !== getOppositeColor(nonCrossTile.getFace().getId())) {
cube.getFaceById(crossColor).turn(CLOCKWISE)
}
} else {
// No pieces with the opposite non-cross color are already in the cross
console.log(`No pieces with the opposite non-cross color are already in the cross`, nonCrossTile.getColor(), nonCrossTile.getFace().getId())
// Take any piece in the cross
const referencePiece = piecesOfficiallyInCross[0]
console.log(`Current piece color`, nonCrossTile.getColor())
console.log(`Reference piece color`, referencePiece.getTileWithoutColor(crossColor).getColor())
while (referencePiece.getTileWithoutColor(crossColor).getFace().getId() !== getOppositeColor(nonCrossTile.getFace().getId())) {
cube.getFaceById(crossColor).turn(CLOCKWISE)
}
let crossFaceTurnsAwayFromOpposite = 0
const referencePieceColor = referencePiece.getTileWithoutColor(crossColor).getColor()
const nonCrossColor = nonCrossTile.getColor()
if (crossColorShouldBeOnRightOfOtherCrossColor(referencePieceColor, nonCrossColor)) {
crossFaceTurnsAwayFromOpposite = 3
} else {
crossFaceTurnsAwayFromOpposite = 1
}
console.log({ crossFaceTurnsAwayFromOpposite })
for (let i = 0; i < crossFaceTurnsAwayFromOpposite; i++) {
cube.getFaceById(crossColor).turn(CLOCKWISE)
}
}
}
function rotateFaceUntilOntop (crossTile: Tile, nonCrossTile: Tile, crossEdgePieces: Piece[], crossColor: number): void {
while (crossTile.getFace().getId() !== crossColor) {
nonCrossTile.getFace().turn(CLOCKWISE)
}
}
function solveCross (cube: Cube, crossColor: number): void {
let crossEdgePieces = cube.getPieces().filter(piece => piece.getType() === EDGE_PIECE && piece.hasColor(crossColor))
crossEdgePieces = crossEdgePieces.sort((piece1, piece2) => {
if (piece1.getTileWithoutColor(crossColor).getFace().getId() !== crossColor && piece1.getTileWithoutColor(crossColor).getFace().getId() !== getOppositeColor(crossColor)) {
return -1
} else {
return 1
}
//piece2.getTileWithoutColor(crossColor).getFace().getId() !== crossColor && piece2.getTileWithoutColor(crossColor).getFace().getId() !== getOppositeColor(crossColor)
})
crossEdgePieces = crossEdgePieces.sort((piece1, piece2) => Number(piece2.getTileWithColor(crossColor).getFace().getId() === crossColor) - Number(piece1.getTileWithColor(crossColor).getFace().getId() === crossColor))
console.log(crossEdgePieces.map(piece => piece.getTileWithoutColor(crossColor).getColor()))
// const piecesAlreadyInCross = crossEdgePieces.filter(piece => piece.getTileWithColor(crossColor).getFace().getId() === crossColor)
let piecesOfficiallyInCross = getPiecesInCross(crossEdgePieces, crossColor)
console.log(piecesOfficiallyInCross.map(piece => piece.getTileWithoutColor(crossColor).getColor()))
for (const piece of crossEdgePieces) {
console.log(`---`, piece.getTileWithoutColor(crossColor).getColor(), `-`, cube.getTurnHistoryAsString(), `-`, piecesOfficiallyInCross.map(piece => piece.getTileWithoutColor(crossColor).getColor()), `-`, getPiecesInCross(crossEdgePieces, crossColor).map(piece => piece.getTileWithoutColor(crossColor).getColor()), `-`)
const crossTile = piece.getTileWithColor(crossColor)
const nonCrossTile = piece.getTileWithoutColor(crossColor)
if (getPiecesInCross(crossEdgePieces, crossColor).length > 2) {
piecesOfficiallyInCross = getPiecesInCross(crossEdgePieces, crossColor).filter(piece => {
const otherCrossPieces = getPiecesInCross(crossEdgePieces, crossColor).filter(p => p !== piece)
let isCorrect = false
const referencePiece = otherCrossPieces[0]
if (referencePiece.getTileWithoutColor(crossColor).getColor() === getOppositeColor(piece.getTileWithoutColor(crossColor).getColor())) {
// Opposite
if (referencePiece.getTileWithoutColor(crossColor).getFace().getId() === getOppositeColor(piece.getTileWithoutColor(crossColor).getFace().getId())) {
isCorrect = true
}
} else {
for (const i in otherCrossPieces) {
const referencePiece = otherCrossPieces[i]
const shouldBeOnRight = crossColorShouldBeOnRightOfOtherCrossColor(referencePiece.getTileWithoutColor(crossColor).getColor(), nonCrossTile.getColor())
const isOnRight = crossPieceIsOnRightOfOtherCrossPiece(referencePiece, piece, crossColor)
console.log(piece.getTileWithoutColor(crossColor).getColor(), referencePiece.getTileWithoutColor(crossColor).getColor(), { shouldBeOnRight, isOnRight })
if (shouldBeOnRight === isOnRight) {
isCorrect = true
}
}
}
return isCorrect
})
}
console.log(piecesOfficiallyInCross.map(piece => piece.getTileWithoutColor(crossColor).getColor()))
if (crossTile.getFace().getId() === crossColor) {
// Already in cross
console.log(`Already in cross`)
if (piecesOfficiallyInCross.filter(p => p !== piece).length > 0) {
const referencePiece = piecesOfficiallyInCross.filter(p => p !== piece)[0]
const shouldBeOnRight = crossColorShouldBeOnRightOfOtherCrossColor(referencePiece.getTileWithoutColor(crossColor).getColor(), nonCrossTile.getColor())
const isOnRight = crossPieceIsOnRightOfOtherCrossPiece(referencePiece, piece, crossColor)
//console.log(referencePiece.getTileWithoutColor(crossColor).getColor(), piece.getTileWithoutColor(crossColor).getColor())
//console.log({shouldBeOnRight, isOnRight})
if (shouldBeOnRight !== isOnRight) {
//console.log('I', piecesOfficiallyInCross)
if (piecesOfficiallyInCross.includes(piece)) {
console.log(`Includes piece`)
piecesOfficiallyInCross.splice(piecesOfficiallyInCross.indexOf(piece), 1)
}
nonCrossTile.getFace().turn(CLOCKWISE)
rotateCrossFaceSoColorCanBeInserted(cube, crossTile, nonCrossTile, crossEdgePieces, crossColor, piecesOfficiallyInCross)
rotateFaceUntilOntop(crossTile, nonCrossTile, crossEdgePieces, crossColor)
}
//piecesOfficiallyInCross.push(piece)
}
if (!piecesOfficiallyInCross.includes(piece)) {
piecesOfficiallyInCross.push(piece)
}
} else if (nonCrossTile.getFace().getId() !== crossColor && nonCrossTile.getFace().getId() !== getOppositeColor(crossColor)) {
// Edge/center pair has the non-cross colors aligned
console.log(`Edge/center pair has the non-cross colors aligned`)
rotateCrossFaceSoColorCanBeInserted(cube, crossTile, nonCrossTile, crossEdgePieces, crossColor, piecesOfficiallyInCross)
rotateFaceUntilOntop(crossTile, nonCrossTile, crossEdgePieces, crossColor)
piecesOfficiallyInCross.push(piece)
} else {
console.log(`Edge/center pair doesn't have the non-cross colors aligned`, nonCrossTile.getFace().getId())
if (nonCrossTile.getFace().getId() === getOppositeColor(crossColor)) {
while (crossEdgePieces.filter(piece => piece.getTileWithColor(crossColor).getFace().getId() === crossColor && piece.getTileWithoutColor(crossColor).getFace() === crossTile.getFace()).length > 0) {
cube.getFaceById(crossColor).turn(CLOCKWISE)
}
}
while (nonCrossTile.getFace().getId() === crossColor || nonCrossTile.getFace().getId() === getOppositeColor(crossColor)) {
crossTile.getFace().turn(CLOCKWISE)
}
rotateCrossFaceSoColorCanBeInserted(cube, crossTile, nonCrossTile, crossEdgePieces, crossColor, piecesOfficiallyInCross)
rotateFaceUntilOntop(crossTile, nonCrossTile, crossEdgePieces, crossColor)
piecesOfficiallyInCross.push(piece)
}
}
if (piecesOfficiallyInCross.length > 0) {
const piece = piecesOfficiallyInCross[0]
while (piece.getTileWithoutColor(crossColor).getColor() !== piece.getTileWithoutColor(crossColor).getFace().getId()) {
cube.getFaceById(crossColor).turn(CLOCKWISE)
}
}
}
const scrambles = getScrambleSets([
SCRAMBLE_TEST_SET_1,
SCRAMBLE_TEST_SET_2,
SCRAMBLE_TEST_SET_3,
SCRAMBLE_TEST_SET_4,
SCRAMBLE_TEST_SET_5
])
//let scrambles = getScrambleSets([SCRAMBLE_TEST_SET_2]);
//let scrambles = getScrambleSets([SCRAMBLE_TEST_SET_5]);
//let scrambles = [`F' U R2 U2 F' L2 D2 L B' D F L2 F' D2 L2 F R2 L2 U2 F D2`]
let correctCount = 0
let incorrectCount = 0
const moveCounts = []
for (const scrambleString of scrambles){
//let scrambleString = `B2 L2 B2 D' U F2 D2 R' F D' B' L2 B' R' B L2 D' L2`;
const solveTurnHistories = []
const color = WHITE
//for (let color of COLORS) {
const cube = new Cube()
cube.executeScrambleFromString(scrambleString)
// cube.print();
solveCross(cube, color)
const correct = crossIsSolved(cube, color)
//cube.print();
cube.simplifyTurnHistory()
console.log(`Final cross solution had ${cube.getTurnHistory().length} turns: ${cube.getTurnHistoryAsString()}`)
if (!correct) {
console.log(`scrambleString`, scrambleString)
cube.print()
console.log((correct ? chalk.green : chalk.red)(`crossIsSolved: ${correct}`))
}
if(correct) {
correctCount++
solveTurnHistories.push(cube.getTurnHistory())
} else {
incorrectCount++
}
//}
if (solveTurnHistories.length > 0) {
const quickestSolveMoves = solveTurnHistories.sort((a,b) => (b.length - a.length))[0]
moveCounts.push(quickestSolveMoves.length)
}
//console.log(`\n\n\n`)
}
console.log(`\n`)
console.log(chalk.yellow(`${scrambles.length} SOLVES COMPLETED`))
console.log(chalk.yellow(`CORRECT: ${correctCount} | INCORRECT: ${incorrectCount}`))
console.log(chalk.yellow(`PERCENTAGE CORRECT: ${(correctCount/(correctCount+incorrectCount))*100}%`))
const movesCountsSum = moveCounts.reduce(function (a, b) { return a + b })
console.log(chalk.yellow(`AVERAGE MOVE COUNT: ${movesCountsSum/moveCounts.length}`))