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states.inc.php
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<?php
/**
*------
* BGA framework: © Gregory Isabelli <[email protected]> & Emmanuel Colin <[email protected]>
* Hearts implementation : © Gregory Isabelli <[email protected]>
*
* This code has been produced on the BGA studio platform for use on http://boardgamearena.com.
* See http://en.boardgamearena.com/#!doc/Studio for more information.
* -----
*
* states.inc.php
*
* Hearts game states description
*
*/
/*
*
* Game state machine is a tool used to facilitate game developpement by doing common stuff that can be set up
* in a very easy way from this configuration file.
*
* Please check the BGA Studio presentation about game state to understand this, and associated documentation.
*
* Summary:
*
* States types:
* _ activeplayer: in this type of state, we expect some action from the active player.
* _ multipleactiveplayer: in this type of state, we expect some action from multiple players (the active players)
* _ game: this is an intermediary state where we don't expect any actions from players. Your game logic must decide what is the next game state.
* _ manager: special type for initial and final state
*
* Arguments of game states:
* _ name: the name of the GameState, in order you can recognize it on your own code.
* _ description: the description of the current game state is always displayed in the action status bar on
* the top of the game. Most of the time this is useless for game state with "game" type.
* _ descriptionmyturn: the description of the current game state when it's your turn.
* _ type: defines the type of game states (activeplayer / multipleactiveplayer / game / manager)
* _ action: name of the method to call when this game state become the current game state. Usually, the
* action method is prefixed by "st" (ex: "stMyGameStateName").
* _ possibleactions: array that specify possible player actions on this step. It allows you to use "checkAction"
* method on both client side (Javacript: this.checkAction) and server side (PHP: self::checkAction).
* _ transitions: the transitions are the possible paths to go from a game state to another. You must name
* transitions in order to use transition names in "nextState" PHP method, and use IDs to
* specify the next game state for each transition.
* _ args: name of the method to call to retrieve arguments for this gamestate. Arguments are sent to the
* client side to be used on "onEnteringState" or to set arguments in the gamestate description.
* _ updateGameProgression: when specified, the game progression is updated (=> call to your getGameProgression
* method).
*
*/
// !! It is not a good idea to modify this file when a game is running !!
$machinestates = array(
// The initial state. Please do not modify.
1 => array(
"name" => "gameSetup",
"description" => clienttranslate("Game setup"),
"type" => "manager",
"action" => "stGameSetup",
"transitions" => array( "" => 20 )
),
/// New hand
20 => array(
"name" => "newHand",
"description" => "",
"type" => "game",
"action" => "stNewHand",
"updateGameProgression" => true,
"transitions" => array( "" => 21 )
),
21 => array(
"name" => "giveCards",
"description" => clienttranslate('Some players must choose 3 cards to give to ${direction}'),
"descriptionmyturn" => clienttranslate('${you} must choose 3 cards to give to ${direction}'),
"type" => "multipleactiveplayer",
"action" => "stGiveCards",
"args" => "argGiveCards",
"possibleactions" => array( "giveCards" ),
"transitions" => array( "giveCards" => 22, "skip" => 22 )
),
22 => array(
"name" => "takeCards",
"description" => "",
"type" => "game",
"action" => "stTakeCards",
"transitions" => array( "startHand" => 30, "skip" => 30 )
),
// Trick
30 => array(
"name" => "newTrick",
"description" => "",
"type" => "game",
"action" => "stNewTrick",
"transitions" => array( "" => 31 )
),
31 => array(
"name" => "playerTurn",
"description" => clienttranslate('${actplayer} must play a card'),
"descriptionmyturn" => clienttranslate('${you} must play a card'),
"type" => "activeplayer",
"possibleactions" => array( "playCard" ),
"transitions" => array( "playCard" => 32 )
),
32 => array(
"name" => "nextPlayer",
"description" => "",
"type" => "game",
"action" => "stNextPlayer",
"transitions" => array( "nextPlayer" => 31, "nextTrick" => 30, "endHand" => 40 )
),
// End of the hand (scoring, etc...)
40 => array(
"name" => "endHand",
"description" => "",
"type" => "game",
"action" => "stEndHand",
"transitions" => array( "nextHand" => 20, "endGame" => 99 )
),
// Final state.
// Please do not modify.
99 => array(
"name" => "gameEnd",
"description" => clienttranslate("End of game"),
"type" => "manager",
"action" => "stGameEnd",
"args" => "argGameEnd"
)
);