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I'm not sure how this should even work. In theory we could fire pipe events every time that we search for pipe wires, but that sounds expensive. In addition how would we identify connections? Any sanity checks that we might have are going to be wrong, and some of them might currently be necessary for the current implementation.
The text was updated successfully, but these errors were encountered:
AlexIIL
changed the title
Open up pipe wire managemenet to allow teleport wires.
Open up pipe wire managment to allow teleport wires.
Dec 27, 2017
Specifically to allow some way of telling the
IWireManager
that two completely seperate pipe wires are connected. Original request by @multiplemonomials for https://github.com/tcooc/AdditionalPipesBC 's teleport pipes functionality.I'm not sure how this should even work. In theory we could fire pipe events every time that we search for pipe wires, but that sounds expensive. In addition how would we identify connections? Any sanity checks that we might have are going to be wrong, and some of them might currently be necessary for the current implementation.
The text was updated successfully, but these errors were encountered: