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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Dynamic Resolution Demo"
config/description="A project that showcases a viewport changing its resolution depending on the current framerate."
run/main_scene="res://test.tscn"
config/features=PackedStringArray("4.0")
[autoload]
DynamicResolution="*res://addons/dynamic_resolution_viewport/autoload/dynamic_resolution.gd"
[display]
window/vsync/vsync_mode=0
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
window/size/height=576
window/size/test_width=1920
window/size/test_height=1080
[input]
toggle_pause={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=5
lights_and_shadows/positional_shadow/soft_shadow_filter_quality=5
global_illumination/sdfgi/probe_ray_count=5
anti_aliasing/quality/msaa_3d=3
vram_compression/import_etc2=false
quality/gi/use_half_resolution=true
quality/ssao/half_size=true
quality/screen_filters/use_debanding=true