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Alternative models? #7
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Related to #4. Feel free to experiment with other models, but it's important that the sense of detail and "grittiness" is not lost on the world textures. As for skies, I think running a simple denoising pass would do the trick. I used GIMP's denoising filter for the weapon textures, but I haven't found a way to run it automatically on all textures.
You can run https://github.com/joeyballentine/ESRGAN on the CPU with the https://github.com/joeyballentine/ESRGAN also has options to handle seamless textures and transparency, so it should be much more convenient compared to https://github.com/xinntao/ESRGAN. |
Is wally the only app available for texture extraction? might have to use wine which I would rather not. |
I used SLADE to export folders of textures within the PAKs to PNG images. It works well, but unfortunately, you have to extract them folder-by-folder as I couldn't find a way to do it recursively. This was back in December 2019, so maybe it changed since then. |
Hey, so I think the weapon textures look great, but the world textures can look a bit weird in some situations.
As mentioned in another issue, some textures are rather noisy, and I wonder if some of the dedither models could help here, the 4xFSDedither variants look pretty good, https://upscale.wiki/wiki/Model_Database#Dithering
There's also the HDCube scaler looks promising.
I'm on AMD and Linux so I'm not really sure how to extract textures from Q2 or run pytorch on my hardware, I would love to do some comparisons otherwise.
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