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bullet.cb
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//Basic bullet
//------------------------------------------------------------------------------
class Bullet
{
//Start
//--------------------------------------------------------------------------
function Start(game, posX, posY)
{
this.speed = 5;
this.posX = posX;
this.posY = posY;
this.game = game;
}
//Destroy
//--------------------------------------------------------------------------
function OnDestroy()
{
if this in this.game.bullets
{
this.game.bullets.remove(this);
}
}
//Main
//--------------------------------------------------------------------------
function Update()
{
this.posY -= this.speed;
}
function Render()
{
DrawRectangle(this.posX, this.posY, 5, 8, WHITE);
}
}
//Enemy Bullet
//------------------------------------------------------------------------------
class EnemyBullet
{
//Start
//--------------------------------------------------------------------------
function Start(game, posX, posY)
{
this.speed = 5;
this.posX = posX;
this.posY = posY;
this.game = game;
}
//Destroy
//--------------------------------------------------------------------------
function OnDestroy()
{
if this in this.game.enemyBullets
{
this.game.enemyBullets.remove(this);
}
}
//Main
//--------------------------------------------------------------------------
function Update()
{
this.posY += this.speed;
}
function Render()
{
DrawRectangle(this.posX, this.posY, 5, 8, WHITE);
}
}