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Support "debugFreezeFrame" or "Suspend Update" for production #546

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asafMasa opened this issue Jan 21, 2025 · 1 comment
Open

Support "debugFreezeFrame" or "Suspend Update" for production #546

asafMasa opened this issue Jan 21, 2025 · 1 comment

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@asafMasa
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asafMasa commented Jan 21, 2025

Use case:

  • In Unity Game we clip polygons via "CesiumPolygonRasterOverlay" from our base tileset and put a more detailed tileset on that area
  • When zooming out the detailed tileset disappears

Need:
A way to control the tileset above specific zoom so that it won't disappear
I've seen something similar is done with the "debugFreezeFrame" option in CesiumJS - https://github.com/CesiumGS/cesium/blob/1.125/packages/engine/Source/Scene/Cesium3DTileset.js#L910 docs

  • Can "debugFreezeFrame" be supported in Unity for "prod"
  • if not how do you suggest controlling the LOD of the tileset so it will always be shown?
@asafMasa asafMasa changed the title Support "debugFreezeFrame " for production Support "debugFreezeFrame" or "Suspend Update" for production Jan 21, 2025
@j9liu
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j9liu commented Jan 22, 2025

Hi @asafMasa, there should already be a "Suspend Update" setting on the Cesium3DTileset. Can you check if that works for you?

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