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Copy pathmasomode stuff to test again.txt
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masomode stuff to test again.txt
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added to devi gift
grappling hook
100 dirt & torch
silver hammer
instavator (will replace with half-vator in 1.4 tm)
5 instahouse
5 mini instabridge
increased player move speed/accel, mining/building speed, life/mana regen
moved distorted immune from galactic globe to saucer control console
enemies are more visible at night until hardmode
fixed cactus ench interaction with brain clone
penetrator held spin wont shoot homing eyes if you also hold right click
nerfed prime limb life, now has no bonus
plantera p1 dicer mines bounce back a bit from wall after thorn ball bursts
fixed(?) eow sometimes just fucking dying when spawned
fixed some inconsistencies with homing projectiles
removed boc life bonus & defense, now has DR as life decreases (the more confusing low-health part lasts longer)
king slime has a special teleport it does once when entering p2
implemented prime staff
skeletron prime limbs dont swing for a while when spawned
prime always resets ai going into p2 so that it's consistent and less confusing
life champ has choppier rotation
prime minion stops targeting an enemy if they get too far from you
fixed devi gift containing 2 hooks
fishron in p2 and p3 spawns spectrals successively like mutant
new brain attack, the illusionary clones become real
buffed boc laser damage
fixed chloro ench crystals shooting way too many shots in mp
plantera p2 new attack, tentacle swarm
tweaked abom, the special 2 flockos attack slightly later to be more forgiving
reduced dust and improved visuals on timber champ head lightning chains
fixed plantera hooks oscillating violently
adjusted plantera thrown leaf ring so it despawns a bit earlier and doesnt throw offscreen irrelevant lag-inducing shots as much
hentai spear spin has slight reuse delay so you dont accidentally input m2 attack as much after
reduced fishron spectral fishron delay (they all spawn in over less time)
nerfed abom p2 flaming scythe speed, number
slightly randomized eri p2 timestop proj spawn positions
eoc rests in p3 every few dashes
fixed oddity with moon lord/eridanus chain blast hitboxes
adjusted will champ phase transition
increased delay between spear barrages
second transition has 1 extra spear per barrage
numerous small will champ adjustments and visual updates
rewrote tims coc table, all potions available phm except gravity and lifeforce
fixed prime staff lacking patreon in tooltip
THE_REFACTOR for all "Main.rand.Next(X) == 0" to "Main.rand.NextBool(X)"
further adjustments to explosion hitboxes
reduced intensity of damage nerf on shadow dodge (-25% for 10sec, was -33% for 15sec)
adjusted mutant movement to be less likely to run into player during eoc, circling penetrator throw attacks
moon lord p2
intensifies as life decreases
nerfed sun base throw rate
nerfed lightning storm base spread but increased max spread
nerfed nebula base spawn rate but has slight random spread
nerfed stardust ray base duration
p2 nebulas are harmless for 0.5s on spawn, dont die until they impact wall after phase end
boc tangible clones nerfed, they are now destructible and can be attacked
boc spawns 4 clones for tangible attack on its own illusions initial placements
increased bone serpent spawn rate
necro brew minion no longer cuts tiles, always hits enemies away from player
mind break no longer cuts tiles
the lightning rod always hits enemies away from player
tried making qb hive toss less likely to fall through platforms
rabies vaccine now crafted at bottle, was alchemy station
slimy shield wont spawn slimeballs in solid tiles
reduced intensity of wof ichor telegraph
increased devi light ball pierce so it doesnt release deathray on hitting town npcs
killing royal subjects no longer forces qb to dash if it would interrupt her bee swarm attack
increased rabies shot drop rate
tweaked dg ai to hopefully not do weird teleporting things as much when you're dead
fixed wof corruption attack danger line not disappearing faster as intended in final phase
adjusted bullet rate of flying dutchman and added telegraph
fixed rune wizard not teleporting away when hit
hallow flipped ends immediately if you tp aboveground
fixed mutant movement during circle toss
adjusted piranha/shark/arapaima jump, shouldnt get stuck in blocks as much anymore
mushroom enemies can drop truffle worms again
no prereq for fishron truffly worm
plantera crystal leaf no longer counted as enemies on radar
plantera tentacles dont damage until they fire
frigid gemstone no longer cuts tiles
fixed twins spamming their endure text
golem firing head ray no longer freezes body horiz movement (so jump arc remains natural)
nebula floater death spray speed nerfed
vortex larvae no longer insta transform into vortex hornets
vortex queen nerfed, shoots a different lightning
eternia crystal heals up to 500 while fighting betsy
emode minion nerf turns off during ooa but NOT during betsy fight
fish stick buffs
increased damage
increased knockback (1.5 to 2)
increased fish stick hitbox
increased tornado height
can make a new tornado as soon as the first begins despawning
will shoot sharks at every fish stick, not just on enemy hit
can lead enemies slightly on hit
fish stick not slowed by water
nerfed giant tortoise, spin only reflects when close or has line of sight
nerfed cultist/plantera minion, generally need line of sight from you to enemy to attack
jungle dash works during mutant presence
fixed twins, fishron being able to use their endures in swarm
fixed abom doll burning array index error
fixed vortex ritual being destroyed by projectile destroying effects
fixed vortex ritual, last prism, diffractor blaster not working in timestop