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bullet.py
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import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
"""一个对飞机发射的子弹进行管理的类"""
def __init__(self, ai_settings, screen, myplane):
"""在飞船位置建立一个子弹对象"""
super().__init__()
self.screen = screen
#在(0,0)处建立一颗矩形子弹,再设置正确的位置
self.rect = pygame.Rect(0, 0, ai_settings.bullet_width,
ai_settings.bullet_height)
self.rect.centerx = myplane.rect.centerx
self.rect.top = myplane.rect.top
#存储浮点数用于表示子弹位置
self.y =float(self.rect.y)
self.color = ai_settings.bullet_color
self.speed_factor = ai_settings.bullet_speed_factor
def update(self):
#更新子弹位置
self.y -= self.speed_factor
self.rect.y = self.y
def draw_bullet(self):
#在屏幕上绘制子弹
pygame.draw.rect(self.screen, self.color, self.rect)