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plane.py
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import pygame
from pygame.sprite import Sprite
class Plane(Sprite):
"""初始化飞机及其位置参数"""
def __init__(self, ai_settings, screen):
self.screen = screen
self.ai_settings = ai_settings
super(Plane, self).__init__()
#加载飞机图像并获取其外形矩形
self.image = pygame.image.load('images/plane00.png')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
#将飞机放在屏幕底部中央
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
#在飞机属性中存储浮点值
self.center = float(self.rect.centerx)
#移动标志
self.moving_right = False
self.moving_left = False
def update(self):
if self.moving_right and self.rect.right < self.screen_rect.right:
self.center += self.ai_settings.myplane_speed_factor
if self.moving_left and self.rect.left > 0:
self.center -= self.ai_settings.myplane_speed_factor
#根据self.centerx更新rect对象
self.rect.centerx = self.center
def blitme(self):
"""在指定位置绘制飞机"""
self.screen.blit(self.image, self.rect)
def center_plane(self):
self.center = self.screen_rect.centerx