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scoreboard.py
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import pygame.font
from pygame.sprite import Group
from plane import Plane
class Scoreboard():
"""显示得分信息的类"""
def __init__(self, ai_settings, screen, stats):
"""初始化显示得分涉及的属性"""
self.screen = screen
self.screen_rect = screen.get_rect()
self.ai_settings = ai_settings
self.stats = stats
#显示得分信息时使用的字体设置
self.text_color = (30, 30, 30)
self.font = pygame.font.SysFont(None, 48)
#准备初始得分和最高得分、等级信息的图像
self.prep_score()
self.prep_high_score()
self.prep_level()
self.prep_planes()
def prep_score(self):
"""将得分转换为一副渲染的图像"""
rounded_score = int(round(self.stats.score, -1))
score_str = "{:,}".format(rounded_score)
self.score_image = self.font.render("score:" + score_str, True, self.text_color,
self.ai_settings.bg_color)
#将得分放在屏幕左上角
self.score_rect = self.score_image.get_rect()
self.score_rect.right = self.screen_rect.right - 20
self.score_rect.top = 20
def prep_high_score(self):
"""将最高得分渲染为图像"""
high_score = int(round(self.stats.high_score, -1))
high_score_str = "{:,}".format(high_score)
self.high_score_image = self.font.render("record:" + high_score_str, True,
self.text_color,self.ai_settings.bg_color)
#将最高得分放在屏幕顶部中央
self.high_score_rect = self.high_score_image.get_rect()
self.high_score_rect.right = self.score_rect.left -20
self.high_score_rect.top = self.score_rect.top
def prep_level(self):
"""把等级信息渲染为图像"""
self.level_image = self.font.render("level:"+str(self.stats.level), True, self.text_color,
self.ai_settings.bg_color)
#将等级信息放在屏幕左上角
self.level_rect = self.level_image.get_rect()
self.level_rect.left = self.screen_rect.left +20
self.level_rect.top = self.score_rect.top
def prep_planes(self):
"""显示剩余多少飞机"""
self.planes = Group()
for plane_number in range(self.stats.planes_left):
plane = Plane(self.ai_settings, self.screen)
plane.rect.x = self.level_rect.right +20 + \
plane_number * plane.rect.width
plane.rect.centery = self.score_rect.centery
self.planes.add(plane)
def show_score(self):
"""在屏幕上显示得分板"""
self.screen.blit(self.score_image, self.score_rect)
self.screen.blit(self.high_score_image, self.high_score_rect)
self.screen.blit(self.level_image, self.level_rect)
#绘制剩余飞船
self.planes.draw(self.screen)