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in-game scripting support #10

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friuns2 opened this issue Jan 10, 2018 · 3 comments
Open

in-game scripting support #10

friuns2 opened this issue Jan 10, 2018 · 3 comments

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@friuns2
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friuns2 commented Jan 10, 2018

Hi great project! Any plans make scripting inside game? instead in editor.

@AntoineCharton
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AntoineCharton commented Jan 10, 2018

In a short term perspective I will mostly focus on having a stable and reliable project (basically a good beta). But in mid/long term I don't see why not.
If someone is willing to make one before beta is out I will be pleased to give some help with the api. Technically all the functionality are present to have a working scripting api in game the only thing that's missing is the editor :) .

@eggeuk
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eggeuk commented May 8, 2018

I have read this. That would be a really great thing. Lets talk about it later.

@AntoineCharton
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AntoineCharton commented Apr 6, 2020

First step for this feature. Now you can export a constellation as a .const file with the current version of the editor and load it in your game at run-time. Now the last thing missing is to make the constellation editor working in-game. The plan is to convert everything from mGUI to the new UIElement system which will work in both unityEditor and playmode.

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