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Chat Radius works, but not consistently, and not as intuitively expected.
Steps to reproduce
Chat radius works as described in the configuration, however, this is confusing for most people as it's not the expected functionality, nor is it consistent.
The following is a short test I conducted on behalf of a discord issue. Default_Format: "{radius} &7{player} &9> &7{message}"
is the format I'm using for the following test with a radius of 10
The first player is out of my range, yet I can still see some of the messages that are labeled as local even though they shouldn't be labeled as such.
POV 1:
My POV:
message sent using the modifier get sent in the current channel...
but not if you're switching from local chat to another channel.
the chat prefix should change, but it doesn't until your next message.
the radius feature works as intended... but not as expected. It's extremely un-intuitive.
Suggested fix:
The message sent with the chat modifier (eg. '#' or '$') should be sent in the channel to which it's assigned and not to the channel the [message sender] is currently in.
The chat prefix should show this updated change; instead of updating on the next message the [message sender] sends in chat.
The chat radius modifier character (eg. '#' or '$') should be stripped from the chat message when sent.
This can optionally only be stripped if the [message sender] has the {radius} placeholder in their chat format identifier.
Additional context
yes i ticked all the boxes.
Agreements
I have searched for and ensured there isn't already an open issue regarding this.
I ticked all the boxes without actually reading them
My version of Minecraft is supported by CrazyCrew.
The text was updated successfully, but these errors were encountered:
Spark link
Not Applicable
Plugin Version
ChatManager version 1.21-6
Server Version
1.21.1
Server Platform
Paper
Describe the bug
Chat Radius works, but not consistently, and not as intuitively expected.
Steps to reproduce
Chat radius works as described in the configuration, however, this is confusing for most people as it's not the expected functionality, nor is it consistent.
The following is a short test I conducted on behalf of a discord issue.
Default_Format: "{radius} &7{player} &9> &7{message}"
is the format I'm using for the following test with a radius of 10
The first player is out of my range, yet I can still see some of the messages that are labeled as local even though they shouldn't be labeled as such.
POV 1:
My POV:
message sent using the modifier get sent in the current channel...
but not if you're switching from local chat to another channel.
the chat prefix should change, but it doesn't until your next message.
the radius feature works as intended... but not as expected. It's extremely un-intuitive.
Suggested fix:
The message sent with the chat modifier (eg. '#' or '$') should be sent in the channel to which it's assigned and not to the channel the [message sender] is currently in.
The chat prefix should show this updated change; instead of updating on the next message the [message sender] sends in chat.
The chat radius modifier character (eg. '#' or '$') should be stripped from the chat message when sent.
This can optionally only be stripped if the [message sender] has the
{radius}
placeholder in their chat format identifier.Additional context
yes i ticked all the boxes.
Agreements
The text was updated successfully, but these errors were encountered: