This repository has been archived by the owner on Feb 16, 2024. It is now read-only.
Glint
#31
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import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RendererLivingEntity;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.resources.model.IBakedModel;
import net.minecraft.item.Item;
import net.minecraft.item.ItemAxe;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.optifine.CustomItems;
import net.optifine.shaders.Shaders;
import net.optifine.shaders.ShadersRender;
import java.awt.*;
@ModuleInfo(name = "module.render.glint.name", description = "module.render.glint.description", category = Category.RENDER)
public final class Glint extends Module {
// private final BooleanValue glow = new BooleanValue("Glow", this, true);
// if (this.glow.getValue()) {
//
// Runnable runnable = () -> {
// RendererLivingEntity.setShaderBrightness(this.getTheme().getFirstColor());
// mc.entityRenderer.renderHand(mc.timer.renderPartialTicks, 2, true, true, true);
// RendererLivingEntity.unsetShaderBrightness();
// };
//
// NORMAL_POST_BLOOM_RUNNABLES.add(runnable);
// NORMAL_OUTLINE_RUNNABLES.add(runnable);
// }
};
}
Code by Alan34
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