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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 2.8.5)
project(mir)
option(SERVER_ONLY "Only build the server (non-graphical) components." OFF)
add_subdirectory(third-party/bullet)
add_subdirectory(third-party/sqlite3)
if(NOT ${SERVER_ONLY})
add_subdirectory(third-party/freeglut)
add_subdirectory(third-party/glew)
endif()
add_subdirectory(tool-msggen)
set(Boost_USE_STATIC_LIBS OFF)
set(Boost_USE_MULTITHREADED ON)
set(Boost_USE_STATIC_RUNTIME OFF)
if(NOT ${SERVER_ONLY})
find_package(OpenGL REQUIRED)
endif()
find_package(Boost COMPONENTS system REQUIRED)
link_directories(
${Boost_LIBRARY_DIRS}
)
include_directories(
${Boost_INCLUDE_DIRS}
${freeglut_SOURCE_DIR}
${glew_SOURCE_DIR}
${GLFW_SOURCE_DIR}/include
${png_SOURCE_DIR}
${png_BINARY_DIR}
${z_SOURCE_DIR}
${mir_SOURCE_DIR}/Network
${mir_BINARY_DIR}/Network
)
file(MAKE_DIRECTORY ${mir_BINARY_DIR}/Network/Messages)
generate_messages(
# Output files
Network/Messages/Declarations.h
Network/Messages/Definitions.cpp
# Message sources
Network/Messages/PlayerJoinMessage.d
Network/Messages/RequestMessage.d
Network/Messages/CreateMessage.d
Network/Messages/NotFoundMessage.d
Network/Messages/RepositionMessage.d
Network/Messages/GetAllLocalObjectsMessage.d
Network/Messages/LocalObjectNameMessage.d
)
add_library(mir-network STATIC
Network/Message.h
Network/Message.cpp
Network/Controller.h
Network/Controller.cpp
Network/IdentifiableObject.h
Network/IdentifiableObject.cpp
Network/SpatialObject.h
Network/SpatialObject.cpp
Network/Internal/tcp_server_connection.h
Network/Internal/tcp_server_connection.cpp
Network/Internal/tcp_server.h
Network/Internal/tcp_server.cpp
Network/Internal/tcp_client.h
Network/Internal/tcp_client.cpp
#Network/Messages/CreateMessage.h
#Network/Messages/CreateMessage.cpp
Network/ObjectTranslation.h
${mir_BINARY_DIR}/Network/Messages/Declarations.h
${mir_BINARY_DIR}/Network/Messages/Definitions.cpp
#Network/Messages/PlayerJoinMessage.h
#Network/Messages/PlayerJoinMessage.cpp
#Network/Messages/RequestMessage.h
#Network/Messages/RequestMessage.cpp
#Network/Messages/NotFoundMessage.h
#Network/Messages/NotFoundMessage.cpp
#Network/Messages/RepositionMessage.h
#Network/Messages/RepositionMessage.cpp
Network/ObjectMessage.h
Network/Source.h
Network/UpdatableObject.h
)
if(NOT ${SERVER_ONLY})
add_executable(mir
Main.cpp
Engine.h
Engine.cpp
CachedUniverse.h
CachedUniverse.cpp
CachedActor.h
CachedActor.cpp
CachedPlayer.h
CachedPlayer.cpp
CachedShip.h
CachedShip.cpp
CachedCelestialBody.h
CachedPlanet.h
CachedPlanet.cpp
CachedStar.h
CachedStar.cpp
CachedAsteroid.h
CachedAsteroid.cpp
CachedAsteroidBelt.h
CachedAsteroidBelt.cpp
ClientObjectTranslation.h
ClientObjectTranslation.cpp
BaseState.h
GameplayState.h
GameplayState.cpp
GameplayRenderingEngine.h
GameplayRenderingEngine.cpp
MainMenuState.h
MainMenuState.cpp
RenderableObject.h
TextureManager.h
TextureManager.cpp
)
endif()
add_executable(mir-server
Server/Main.cpp
Server/Universe.h
Server/Universe.cpp
Server/Actor.h
Server/Actor.cpp
Server/Player.h
Server/Player.cpp
Server/Ship.h
Server/Ship.cpp
Server/CelestialBody.h
Server/Planet.h
Server/Planet.cpp
Server/Star.h
Server/Star.cpp
Server/Asteroid.h
Server/Asteroid.cpp
Server/AsteroidBelt.h
Server/AsteroidBelt.cpp
Server/ServerObjectTranslation.h
Server/ServerObjectTranslation.cpp
)
set(mir-network_SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/Network)
set(mir-server_SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/Server)
auto_group(mir-network)
if(NOT ${SERVER_ONLY})
auto_group(mir)
endif()
auto_group(mir-server)
target_link_libraries(mir-network
${Boost_LIBRARIES}
)
if(NOT ${SERVER_ONLY})
target_link_libraries(mir
mir-network
png
z
glfw
${freeglut_LIBRARY}
${glew_LIBRARY}
${GLFW_LIBRARIES}
${OPENGL_LIBRARIES}
${Boost_LIBRARIES}
)
endif()
target_link_libraries(mir-server
mir-network
${Boost_LIBRARIES}
)
if(MSVC)
add_definitions(-D_WIN32_WINNT=0x0501)
else()
target_link_libraries(mir-server
pthread)
endif()
cotire(mir-network)
cotire(mir-server)
file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/Resources/Textures/Starfield.png
DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/Resources/Textures/)
file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/Resources/Textures/Planet.png
DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/Resources/Textures/)