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代码速查手册(P区)

#技能索引 排异咆哮翩仪破军普济

返回目录 ##排异 相关武将:一将成名·钟会
描述:出牌阶段限一次,你可以将一张“权”置入弃牌堆并选择一名角色:若如此做,该角色摸两张牌:若其手牌多于你,该角色受到1点伤害。
引用:LuaPaiyi
状态:0405验证通过

	LuaPaiyiCard = sgs.CreateSkillCard{
		name = "LuaPaiyiCard",
		will_throw = false,
		handling_method = sgs.Card_MethodNone,
		filter = function(self, targets, to_select)
			return #targets == 0
		end,
		on_effect = function(self, effect)
			local source = effect.from
			local target = effect.to
			local room = source:getRoom()
			local powers = source:getPile("power")
			if powers:isEmpty() then return false end
			local card_id = self:getSubcards():first()
			local reason = sgs.CardMoveReason(sgs.CardMoveReason_S_REASON_REMOVE_FROM_PILE, "", target:objectName(), self:objectName(), "")
			room:throwCard(sgs.Sanguosha:getCard(card_id), reason, nil)
			room:drawCards(target, 2, self:objectName())
			if target:getHandcardNum() > source:getHandcardNum() then
				room:damage(sgs.DamageStruct(self:objectName(), source, target))
			end
		end
	}
	LuaPaiyi = sgs.CreateOneCardViewAsSkill{
		name = "LuaPaiyi",
		filter_pattern = ".|.|.|power",
		expand_pile = "power",
		view_as = function(self, card)
			local py = LuaPaiyiCard:clone()
			py:addSubcard(card)
			return py
		end,
		enabled_at_play = function(self, player)
			return not player:hasUsed("#LuaPaiyiCard") and not player:getPile("power"):isEmpty()
		end
	}

返回索引 ##咆哮 相关武将:界限突破·张飞、标准·张飞-旧、翼·张飞、夏侯霸、关兴&张苞
描述:**锁定技,**出牌阶段,你使用【杀】无次数限制。 引用:LuaPaoxiao
状态:0405验证通过

	LuaPaoxiao = sgs.CreateTargetModSkill{
		name = "LuaPaoxiao",
		frequency = sgs.Skill_NotCompulsory,
		residue_func = function(self, player)
			if player:hasSkill(self:objectName()) then
				return 1000
			else
				return 0
			end
		end
	}

返回索引 ##翩仪(锁定技) 相关武将:1v1·貂蝉1v1
描述:你登场时,若处于对手的回合,当前回合结束。
状态:等某神杀版本支持throwEvent的时候我会考虑这个技能……

返回索引 ##破军 相关武将:一将成名·徐盛
描述:每当你使用【杀】对目标角色造成一次伤害后,你可以令其摸X张牌(X为该角色当前的体力值且至多为5),然后该角色将其武将牌翻面。
引用:LuaPojun
状态:1217验证通过

	LuaPojun = sgs.CreateTriggerSkill{
		name = "LuaPojun" ,
		events = {sgs.Damage} ,
		on_trigger = function(self, event, player, data)
			local damage = data:toDamage()
			if damage.card and damage.card:isKindOf("Slash") and (not damage.chain) and (not damage.transfer)
					and damage.to:isAlive() then
				if player:getRoom():askForSkillInvoke(player, self:objectName(), data) then
					local x = math.min(5, damage.to:getHp())
					damage.to:drawCards(x)
					damage.to:turnOver()
				end
			end
			return false
		end
	}

返回索引 ##普济 相关武将:1v1·华佗 描述:出牌阶段限一次,若对手有牌,你可以弃置一张牌:若如此做,你弃置其一张牌,然后以此法弃置♠牌的角色摸一张牌。 引用:LuaPuji 状态:1217验证成功

	LuaPujiCard = sgs.CreateSkillCard{
		name = "LuaPuji",
		filter = function(self, targets, to_select, player)
			return #targets<1 and player:canDiscard(to_select, "he") and to_select:objectName() ~= player:objectName()
		end,
		on_effect = function(self, effect)
			local room = effect.from:getRoom()
			local id = room:askForCardChosen(effect.from, effect.to, "he", "LuaPuji")
			room:throwCard(id, effect.to, effect.from)
			if effect.from:isAlive() and self:getSuit() == sgs.Card_Spade then
				effect.from:drawCards(1)
			end
			if effect.to:isAlive() and sgs.Sanguosha:getCard(id):getSuit() == sgs.Card_Spade then
				effect.to:drawCards(1)
			end
		end,
	}
	LuaPuji = sgs.CreateOneCardViewAsSkill{
		name = "LuaPuji",
		filter_pattern = ".!",
		enabled_at_play = function(self, player)
			return player:canDiscard(player, "he") and not player:hasUsed("#LuaPuji")
		end,
		view_as = function(self, card)
			local pujiCard = LuaPujiCard:clone()
			pujiCard:addSubcard(card)
			return pujiCard
		end,
	}

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