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Is there C# support? #33

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ValorZard opened this issue Jun 26, 2021 · 2 comments
Open

Is there C# support? #33

ValorZard opened this issue Jun 26, 2021 · 2 comments
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documentation Improvements or additions to documentation

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@ValorZard
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@Demindiro
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The wrapper for the physics engine is in Rust only, but on the Godot side you can use any language as this wrapper is meant as a drop-in replacement + some extra features.

@Xrayez
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Xrayez commented Jul 8, 2021

For this to work properly, Rapier would need to be implemented as a built-in physics backend in Godot. This way, even Rust bindings could take advantage of built-in physics. And this could only be done via C++ modules capabilities in Godot, like I do with https://github.com/goostengine/goost, for instance. All classes implemented on the core level are also automagically available in GDScript, VisualScript, NativeScript, C# etc.

@Demindiro Demindiro added the documentation Improvements or additions to documentation label Jul 12, 2021
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