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First of all. This is the place where I "Link Overlay related issue".
I cannot do anything for your Overlay related issue because this project is using a 3rd party (Nemirtingas's) overlay. (Thanks for his amazing work!)
As talking with him, revealed would need special "Bootstrapper" for make overlay work like on steam, since the client doing injecting and other before the process runs and calling "Init". Ergo the current solution sometimes works, sometimes not.
As you see in prev. commits I'm not good at writing C/C++, I keep the project alive because I was the one who said keeping it alive.
(So bugs, new feature Requests, etc)
Many issue are related the overlay lib isn't have those features implemented, or the game made their own solution for calling things. (Valve, Godot, R6S new Vulkan/Dx12)
Most of issues tagged with Overlay won't be dealt with in reasonable time. No priority, since it is an opt-in experimental feature.
The text was updated successfully, but these errors were encountered:
First of all. This is the place where I "Link Overlay related issue".
I cannot do anything for your Overlay related issue because this project is using a 3rd party (Nemirtingas's) overlay. (Thanks for his amazing work!)
As talking with him, revealed would need special "Bootstrapper" for make overlay work like on steam, since the client doing injecting and other before the process runs and calling "Init". Ergo the current solution sometimes works, sometimes not.
As you see in prev. commits I'm not good at writing C/C++, I keep the project alive because I was the one who said keeping it alive.
(So bugs, new feature Requests, etc)
Many issue are related the overlay lib isn't have those features implemented, or the game made their own solution for calling things. (Valve, Godot, R6S new Vulkan/Dx12)
Most of issues tagged with Overlay won't be dealt with in reasonable time. No priority, since it is an opt-in experimental feature.
The text was updated successfully, but these errors were encountered: