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Painter.cpp
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#include "Painter.h"
// screenFill();
Painter::Painter()
{
}
Painter::~Painter()
{
}
bool Painter::screenWriter(int screenHeight, int screenWidth, char*screenData, int startX, int startY, int overwriteNum, HANDLE cHandle)
{
int endX, endY;
COORD cursorStart;
if (startX<=screenWidth&&startX>0){
cursorStart.X=startX;
}
if (startY<=screenHeight&&startY>0){
cursorStart.Y=startY;
}
if (SetConsoleCursorPosition(cHandle,cursorStart)!=0){
cout<<"asdf";
cout<<screenData;
return true;
}
return false;
}
void Painter::screenWriter(int screenHeight, int screenWidth, char *screenData)
{
for (int j=1;j<screenHeight;j++){
for (int i=1;i<screenWidth;i++){
//cout<<screenData[((j-1)*screenHeight)+i];
//cout<<"hello";
}
}
}
//void Painter::screenRedraw(screenGraphicData *screenData, int screenHeight, int screenWidth);
//{}