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Colworld only works with spheres checking against Oriented bounding boxes #8
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oh that's exciting. i'll try to remember to deal with this tomorrow but if you don't hear from me in a few days it's probably safe to assume i forgot and you should bother me again |
Heyo so a little bump and update I noticed that in my copy of the 3DCollisions, I did have the col world functions however, I don't know what "version" of your scripts I have, I can provide them if you want to take a look but some code change between the copy I have in my project and the latest has the bug in it, as the latest still doesn't work for me |
So i think I have found the issue and everything works fine Im unsure if this is a bug or I'm just missing some critical part of the new setup which is the reason my colworld stops detecting any collisions |
okay, as promised I forgot about this for a few weeks - which file is the offending code in? that's one of the "optimization" commits which doesn't really narrow it down much |
All good! I think the issue is in ColWorld and how it makes a world out of the defined shape, but im not 100% sure on that |
For a few weeks I've been trying to get the latest of this to work with my project
all my objects currently are AABB
but no collisions at all are detected in the col world
I set up the col world using the exact same lines of code from the 3DCollisionTestWorld
except im using the octree instead
for reference my player is like so
and my wall objects are likewise
and the player check is as simple as
and I get nothing
it wasnt until changing the player to a sphere and the walls to OBBs that any collision was registered at all
Sorry if this isnt the correct place to report issues but i didnt know of another way of brining it to your attention
i can provide any other info if necessary as well
thanks
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