##### Texture Node ![texture](https://github.com/Drew-S/TerrainGenerator/blob/master/docs/help/images/texture.png) The texture node will be an input for loaded textures. Textures can be loaded from existing files in the system to a new created blank image. --- **Ports** The node has **0** input and **1** output port(s). - **Output 1** (*rgba*): The texture output of type [rgba](28_types.md). --- **New**: Opens a dialogue to create a new image texture with a square resolution. **Load**: Select an existing image file on system to use. **...**: Open a drawing dialogue to simply edit the current texture. Most useful for editing new textures to create masks.