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Track.py
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from cmu_graphics import *
from ClassFunctions import *
import random
class Track:
trackList = []
def __init__(self, group, objctLst, level, room, addgroup):
self.shape = group
self.level = level
self.room = room
self.objctLst = objctLst
for i in self.objctLst:
i.direction = 1
i.speed = 2
Track.trackList[level - 1][room].append(self)
objctSet(self, level, room, addgroup)
def move(self):
for objct in self.objctLst:
if objct.shape.visible == True:
directions = []
if objct.direction == 1:
if self.shape.hitTest(objct.shape.centerX + objct.speed, objct.shape.centerY):
objct.shape.centerX += objct.speed
else:
if self.shape.hitTest(objct.shape.centerX + objct.speed, objct.shape.centerY + objct.speed):
directions.append(5)
if self.shape.hitTest(objct.shape.centerX, objct.shape.centerY - objct.speed):
directions.append(2)
if self.shape.hitTest(objct.shape.centerX - objct.speed, objct.shape.centerY - objct.speed):
directions.append(6)
if self.shape.hitTest(objct.shape.centerX, objct.shape.centerY + objct.speed):
directions.append(4)
if self.shape.hitTest(objct.shape.centerX + objct.speed, objct.shape.centerY - objct.speed):
directions.append(7)
if self.shape.hitTest(objct.shape.centerX - objct.speed, objct.shape.centerY + objct.speed):
directions.append(8)
if len(directions) == 0:
objct.direction = 3
else:
i = random.randint(0, len(directions) - 1)
objct.direction = directions[i]
elif objct.direction == 2:
if self.shape.hitTest(objct.shape.centerX, objct.shape.centerY - objct.speed):
objct.shape.centerY -= objct.speed
else:
if self.shape.hitTest(objct.shape.centerX + objct.speed, objct.shape.centerY + objct.speed):
directions.append(5)
if self.shape.hitTest(objct.shape.centerX + objct.speed, objct.shape.centerY):
directions.append(1)
if self.shape.hitTest(objct.shape.centerX - objct.speed, objct.shape.centerY - objct.speed):
directions.append(6)
if self.shape.hitTest(objct.shape.centerX - objct.speed, objct.shape.centerY):
directions.append(3)
if self.shape.hitTest(objct.shape.centerX + objct.speed, objct.shape.centerY - objct.speed):
directions.append(7)
if self.shape.hitTest(objct.shape.centerX - objct.speed, objct.shape.centerY + objct.speed):
directions.append(8)
if len(directions) == 0:
objct.direction = 4
else:
i = random.randint(0, len(directions) - 1)
objct.direction = directions[i]
elif objct.direction == 3:
if self.shape.hitTest(objct.shape.centerX - objct.speed, objct.shape.centerY):
objct.shape.centerX -= objct.speed
else:
if self.shape.hitTest(objct.shape.centerX + objct.speed, objct.shape.centerY + objct.speed):
directions.append(5)
if self.shape.hitTest(objct.shape.centerX, objct.shape.centerY - objct.speed):
directions.append(2)
if self.shape.hitTest(objct.shape.centerX - objct.speed, objct.shape.centerY - objct.speed):
directions.append(6)
if self.shape.hitTest(objct.shape.centerX, objct.shape.centerY + objct.speed):
directions.append(4)
if self.shape.hitTest(objct.shape.centerX + objct.speed, objct.shape.centerY - objct.speed):
directions.append(7)
if self.shape.hitTest(objct.shape.centerX - objct.speed, objct.shape.centerY + objct.speed):
directions.append(8)
if len(directions) == 0:
objct.direction = 1
else:
i = random.randint(0, len(directions) - 1)
objct.direction = directions[i]
elif objct.direction == 4:
if self.shape.hitTest(objct.shape.centerX, objct.shape.centerY + objct.speed):
objct.shape.centerY += objct.speed
else:
if self.shape.hitTest(objct.shape.centerX + objct.speed, objct.shape.centerY + objct.speed):
directions.append(5)
if self.shape.hitTest(objct.shape.centerX + objct.speed, objct.shape.centerY):
directions.append(1)
if self.shape.hitTest(objct.shape.centerX - objct.speed, objct.shape.centerY - objct.speed):
directions.append(6)
if self.shape.hitTest(objct.shape.centerX - objct.speed, objct.shape.centerY):
directions.append(3)
if self.shape.hitTest(objct.shape.centerX + objct.speed, objct.shape.centerY - objct.speed):
directions.append(7)
if self.shape.hitTest(objct.shape.centerX - objct.speed, objct.shape.centerY + objct.speed):
directions.append(8)
if len(directions) == 0:
objct.direction = 2
else:
i = random.randint(0, len(directions) - 1)
objct.direction = directions[i]
elif objct.direction == 5:
if self.shape.hitTest(objct.shape.centerX + objct.speed, objct.shape.centerY + objct.speed):
objct.shape.centerY += objct.speed
objct.shape.centerX += objct.speed
else:
if self.shape.hitTest(objct.shape.centerX + objct.speed, objct.shape.centerY):
directions.append(1)
if self.shape.hitTest(objct.shape.centerX + objct.speed, objct.shape.centerY - objct.speed):
directions.append(7)
if self.shape.hitTest(objct.shape.centerX, objct.shape.centerY - objct.speed):
directions.append(2)
if self.shape.hitTest(objct.shape.centerX - objct.speed, objct.shape.centerY + objct.speed):
directions.append(8)
if self.shape.hitTest(objct.shape.centerX - objct.speed, objct.shape.centerY):
directions.append(3)
if self.shape.hitTest(objct.shape.centerX, objct.shape.centerY + objct.speed):
directions.append(4)
if len(directions) == 0:
objct.direction = 6
else:
i = random.randint(0, len(directions) - 1)
objct.direction = directions[i]
elif objct.direction == 6:
if self.shape.hitTest(objct.shape.centerX - objct.speed, objct.shape.centerY - objct.speed):
objct.shape.centerY -= objct.speed
objct.shape.centerX -= objct.speed
else:
if self.shape.hitTest(objct.shape.centerX, objct.shape.centerY - objct.speed):
directions.append(2)
if self.shape.hitTest(objct.shape.centerX + objct.speed, objct.shape.centerY - objct.speed):
directions.append(7)
if self.shape.hitTest(objct.shape.centerX - objct.speed, objct.shape.centerY):
directions.append(3)
if self.shape.hitTest(objct.shape.centerX - objct.speed, objct.shape.centerY + objct.speed):
directions.append(8)
if self.shape.hitTest(objct.shape.centerX, objct.shape.centerY + objct.speed):
directions.append(4)
if self.shape.hitTest(objct.shape.centerX + objct.speed, objct.shape.centerY):
directions.append(1)
if len(directions) == 0:
objct.direction = 5
else:
i = random.randint(0, len(directions) - 1)
objct.direction = directions[i]
elif objct.direction == 7:
if self.shape.hitTest(objct.shape.centerX + objct.speed, objct.shape.centerY - objct.speed):
objct.shape.centerY -= objct.speed
objct.shape.centerX += objct.speed
else:
if self.shape.hitTest(objct.shape.centerX - objct.speed, objct.shape.centerY):
directions.append(3)
if self.shape.hitTest(objct.shape.centerX + objct.speed, objct.shape.centerY + objct.speed):
directions.append(5)
if self.shape.hitTest(objct.shape.centerX, objct.shape.centerY + objct.speed):
directions.append(4)
if self.shape.hitTest(objct.shape.centerX - objct.speed, objct.shape.centerY - objct.speed):
directions.append(6)
if self.shape.hitTest(objct.shape.centerX + objct.speed, objct.shape.centerY):
directions.append(1)
if self.shape.hitTest(objct.shape.centerX, objct.shape.centerY - objct.speed):
directions.append(2)
if len(directions) == 0:
objct.shape.direction = 8
else:
i = random.randint(0, len(directions) - 1)
objct.direction = directions[i]
elif objct.shape.direction == 8:
if self.shape.hitTest(objct.shape.centerX - objct.speed, objct.shape.centerY + objct.speed):
objct.shape.centerY += objct.speed
objct.shape.centerX -= objct.speed
else:
if self.shape.hitTest(objct.shape.centerX, objct.shape.centerY + objct.speed):
directions.append(4)
if self.shape.hitTest(objct.shape.centerX + objct.speed, objct.shape.centerY + objct.speed):
directions.append(5)
if self.shape.hitTest(objct.shape.centerX + objct.speed, objct.shape.centerY):
directions.append(1)
if self.shape.hitTest(objct.shape.centerX - objct.speed, objct.shape.centerY - objct.speed):
directions.append(6)
if self.shape.hitTest(objct.shape.centerX, objct.shape.centerY - objct.speed):
directions.append(2)
if self.shape.hitTest(objct.shape.centerX - objct.speed, objct.shape.centerY):
directions.append(3)
if len(directions) == 0:
objct.direction = 7
else:
i = random.randint(0, len(directions) - 1)
objct.direction = directions[i]