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Third Party Features - Features being Implemented on other forks #3007
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@lychees - More Roguelike and multiplayer Mechanics inside the PlayerSource: (They have a bunch of different projects - from card games to action games, all based on YNO mechanics, kinda hard to track - need better links) @Ledgamedev - A bunch of visual experimentation over EasyRPG PlayerSource: (Not updated in a while, maybe the newer text management libraries from the player could improve his code) Demo: |
@MackValentine - Extracting Database Parameters to Text Files (LCF2XML +Custom Parser + Maniacs StringVars)Source: Mostly content from French Tutorials Demo: https://cdn.discordapp.com/attachments/840301585904304198/1110244521150787584/Launcher.zip |
@MaxSignal - EasyRPG Player running on PS2 hardware.Source: https://github.com/MaxSignal/Player Demo: |
@MackValentine - Mouse/Touch character ControlSource code: https://github.com/MackValentine/easyrpg-player-maniacs Demo: |
@MonokoTech - Native Multiplayer supportSource code: https://github.com/monokotech/ Add multiplayer functionality and the server in C++. |
I found I have implemented different feature in different demo game I made(e.g. I made auto speed read button for a galgame demo, random maze generator for roguelike demo). Each of them has ad-hoc code and it makes me hard to figure it out what I have done a few month later. A third party event commands guide might be helpful. #2338 |
We don't have a propper guide, we started adventuring with new commands after discovering that maniacs patch let us write them inside rpg maker's editor. A good start is taking a look at this PR: I'm also trying to keep some control over what have been done: // Mack commands
2001 - Path Finding // remade by Ellie
2002 - Trigger Event At
// Jetrotal Commands
2049 - SetGameSpeed
2050 - Call Movement Action
2051 - Wait For Single Movement
2052 - Animate Variable
2053 - Set Interpreter Flag
2054 - Get ID By Name
2055 - Process JSON CODE
2056 - Clone Event
2057 - Destroy Event
2058 - String Picture Menu I guess new commands ID between |
Here I'll list work from different devs that use EasyRPG Player Source code. Those showcase interesting features that could work alongside our own fork.
@JorgeMaker8000 - ManiacPatch's Stringvars:
Source code: https://github.com/JorgeMaker8000/The-Cooler-EasyRPG-Player/tree/game_strings
Status: Implemented on Our Repo!!!
Demo:
@JorgeMaker8000 - Pixel Movement, 8 directions Movement and alternative MoveTowards/MoveAway algorithms
Source code : https://github.com/JorgeMaker8000/The-Cooler-EasyRPG-Player/
Status: WIP (I guess the code is not public yet)
Demo:
https://cdn.discordapp.com/attachments/840301484259147806/1098730134682480660/Easy_Tests_-_EasyRPG_Player_-_FPS__99_2023-04-20_18-58-37.mp4
@MackValentine - New Battle System( Camera zoom, custom commands, etc ) + Roguelike mechanics (some sort of procedural map generator/navigator)
Source code: https://github.com/MackValentine/easyrpg-player-maniacs
Status: WIP
Demo:
https://mackvalentine.itch.io/rm-rogue
@MackValentine - Another Alternative Battle System (custom menu, ATB system, enemies animation, and lots of stuff)
Source code: https://github.com/MackValentine/easyrpg-player-maniacs
Status: WIP (not sure if this one has public code available, will update once I discover more about it)
Demo:
@rumatsuki and @aleck099 - Multiplayer Functions to multiple easyRPG players (similar to YNO).
Source code:
Server - https://github.com/rumatsuki/multirpg-server
Client - https://github.com/aleck099/EasyRPG-Player
Status: WIP.
Demo: None.
@Primekick - Alternative event pathfinding, freeze event movement and loading events from other maps
Source code: not public yet.
Status: We are working on path finding and loading events. Freeze Event may be interesting!
Demo:
https://cdn.discordapp.com/attachments/840301585904304198/1107344249093099653/Player_20230514-032122.mp4
https://cdn.discordapp.com/attachments/840301585904304198/1107415785967722596/rpg2003_20230514-231259.mp4
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