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commy2_tasks.txt
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Note: These are issue reports. The titles describe the problem. So the expectation is the inverse of the given sentence.
GAME
https://github.com/commy2/zerohour/issues/228 [DONE] Specrte Gunship Seleced By W-Shortcut
https://github.com/commy2/zerohour/issues/227 [DONE][NPROJEC!] Toxin Truck Gains Minimum Range After Anthrax Upgrade
https://github.com/commy2/zerohour/issues/226 [DONE][NPROJEC!] Propaganda Center And Bunker Use Default Radar Priority
https://github.com/commy2/zerohour/issues/225 [DONE][NPROJEC!] Spectre Loses Team Color When Shot Down
https://github.com/commy2/zerohour/issues/224 [DONE][NPROJEC!] Mixing Battle Masters From Different Sub-Factions Does Not Grant Horde Bonus
https://github.com/commy2/zerohour/issues/223 [DONE][NPROJEC!] Sentry Drone Lacks Voice Line When Leaving Factory
https://github.com/commy2/zerohour/issues/222 [MAYBE] Poison Fields Can Clear Poison Fields
https://github.com/commy2/zerohour/issues/221 [DONE][NPROJEC!] Units Sometimes Waste Shots On Overlord Debris
https://github.com/commy2/zerohour/issues/220 [DONE][NPROJEC!] Units Sometimes Waste Shots On Poisoned Or Burned Infantry
https://github.com/commy2/zerohour/issues/219 [MAYBE][NPROJECT] Stinger Site Does Not Benefit From AP Rockets When Engaging Airborne Targets
https://github.com/commy2/zerohour/issues/218 [NOTRELEVANT] Hackers Are Bad Late Game Eco
https://github.com/commy2/zerohour/issues/217 [DONE][NPROJEC!] Scud Launchers Missing Upgrade Icon For AP Rockets
https://github.com/commy2/zerohour/issues/216 [WONTFIX] Nationalism And Patriotism Don't Update For Garrisoned Units
https://github.com/commy2/zerohour/issues/215 [WONTFIX] Nationalism And Patriotism Take Effect While Not Horded
https://github.com/commy2/zerohour/issues/210 [DONE][NPROJEC!] Weapons And Animations Broken On HiDef Scud Launcher
https://github.com/commy2/zerohour/issues/209 [MAYBE][NPROJECT] Demo General Combat Bike With Demolitions Upgrade Deals Full Damage When Destroyed Without Terrorist
https://github.com/commy2/zerohour/issues/208 [DONE][NPROJECT] Demo General Terror Bike Damages Allies Before Demolitions Upgrade
https://github.com/commy2/zerohour/issues/207 [DONE][NPROJEC!] Demo General Terrorist On Bike Missing Red Smoke Effect After Demolitions Upgrade
https://github.com/commy2/zerohour/issues/206 [MAYBE] Combat Chinook Moves Very Close To Target When Passengers Are Ordered To Attack
https://github.com/commy2/zerohour/issues/205 [DONE] Listening Outpost Damaged Smoke Effect Sticks After Repair
https://github.com/commy2/zerohour/issues/204 [WONTFIX] Fire Base Cannot Order Passengers To Attack Airborne Targets
https://github.com/commy2/zerohour/issues/203 [MAYBE][NPROJECT] Overlord With Bunker Cannot Order Passengers To Attack Airborne Targets
https://github.com/commy2/zerohour/issues/202 [MAYBE][NPROJECT] Helix With Bunker Cannot Order Passengers To Attack Airborne Targets
https://github.com/commy2/zerohour/issues/201 [NOTRELEVANT][NPROJECT] Fire Bases Require A Power Plant Despite Not Requiring Power
https://github.com/commy2/zerohour/issues/200 [NOTRELEVANT][NPROJECT] Air Force General Gets Carpet Bomber At Rank 1
https://github.com/commy2/zerohour/issues/199 [IMPROVEMENT] Countermeasures Reduce AA Gun Damage By 37.5% Instead Of The Intended 25% (Adjust text or damage)
https://github.com/commy2/zerohour/issues/198 [NOTRELEVANT][NPROJECT] Scrapping Up Marauders Twice Quadruples Their Rate Of Fire
https://github.com/commy2/zerohour/issues/197 [NOTRELEVANT][NPROJECT] Veteran Quad Cannons Double Their Rate Of Fire
https://github.com/commy2/zerohour/issues/196 [DONE][NPROJEC!] Sub-Factions With Free Unit Science Can't Access Units In Other Factories
https://github.com/commy2/zerohour/issues/195 [DONE] Nuke Cannons Start With Neutron Shells
https://github.com/commy2/zerohour/issues/194 [DONE][NPROJEC!] Patriot Batteries And Laser Turrets Lag When Assisting
https://github.com/commy2/zerohour/issues/193 [DONE][NPROJEC!] Laser Turret Uses Different Laser Model And Sound When Assisting Or Engaging Airborne Targets
https://github.com/commy2/zerohour/issues/192 [DONE][NPROJECT] Laser Turret Has 1 Extra Shot When Assisting Or Engaging Airborne Targets Than Intended
https://github.com/commy2/zerohour/issues/191 [WONTFIX] Patriot Battery And Laser Turret Extended Range Exploit
https://github.com/commy2/zerohour/issues/190 [REJECTED] Black Lotus Seleced By Q-Shortcut
https://github.com/commy2/zerohour/issues/189 [DONE][NPROJEC!] China Dozer Movement Behavior
https://github.com/commy2/zerohour/issues/188 [DONE][NPROJECT] Upgrading Mig Weapons Reduces Reload Time
https://github.com/commy2/zerohour/issues/187 [DONE][NPROJECT] Nuke Mig Tooltip Claims Unit Can Create Firestorms
https://github.com/commy2/zerohour/issues/186 [DONE][NPROJEC!] Laser General Aurora Uses Tooltip From Microwave Tank
https://github.com/commy2/zerohour/issues/185 [IMPROVEMENT][NPROJECT] Fake Supply Stash Uses Portrait As Button
https://github.com/commy2/zerohour/issues/184 [DONE] Battle Bus With Passengers Freezes When Attacking Airborne Targets
https://github.com/commy2/zerohour/issues/183 [DONE] Battle Bus Turns Towards Target When Loaded Troops Are Ordered To Engage Airborne Units
https://github.com/commy2/zerohour/issues/182 [IMPROVEMENT][NPROJECT] Listening Outpost Lacks Voice Lines For Attacking Enemies
https://github.com/commy2/zerohour/issues/181 [DONE] Some Units Lack Voice Line When Ordered To Attack Airborne Targets
https://github.com/commy2/zerohour/issues/180 [DONE][NPROJEC!] Vanilla GLA Battle Bus Missing Sound Effect When Power Sliding
https://github.com/commy2/zerohour/issues/179 [DONE] Nuke Cannons May Change Target On Their Own While Unpacking
https://github.com/commy2/zerohour/issues/178 [DONE][NPROJEC!] Jarmen Kell On A Bike Lacks Muzzle Flash Effect When Using Sniper Attack
https://github.com/commy2/zerohour/issues/177 [DONE][NPROJEC!] Demo General Rebel Lacks Voice Line When Targetting Building With Booby Trap
https://github.com/commy2/zerohour/issues/176 [DONE] Stinger Site Automatically Engages Buildings
https://github.com/commy2/zerohour/issues/175 [DONE][NPROJEC!] Stinger Site Lacks Muzzle Flash And Recoil Animation When Targeting Airborne Targets
https://github.com/commy2/zerohour/issues/174 [DONE] Stinger Site Can Double Fire
https://github.com/commy2/zerohour/issues/173 [DONE] Humvee Without TOW Missiles Upgrade Freezes When Attack Moving Into Airborne Targets
https://github.com/commy2/zerohour/issues/172 [DONE] Extended Range Exploit
https://github.com/commy2/zerohour/issues/163 [DONE][NPROJEC!] Destroyed Heroic Toxin Tractor Creates Green Poison Cloud Without Anthrax Beta Upgrade
https://github.com/commy2/zerohour/issues/162 [IMPROVEMENT][NPROJECT] Boss General Has Some Conflicting Hotkeys
https://github.com/commy2/zerohour/issues/161 [REJECTED][NPROJECT] Terrorist And Terror Bike Have To Force-Fire Ground To Detonate
https://github.com/commy2/zerohour/issues/160 [WONTFIX] Slow Units Can Outrun Comanche Missiles
https://github.com/commy2/zerohour/issues/159 [DONE][NPROJECT] Boss Nationalism Upgrade Changes Tooltip After Land Mines Upgrade
https://github.com/commy2/zerohour/issues/158 [DONE][NPROJECT] Boss Patriot Battery Has Unique Stop Button Position
https://github.com/commy2/zerohour/issues/157 [MAYBE][NPROJECT] Boss General Has Strange Selection Of Available Upgrades
https://github.com/commy2/zerohour/issues/156 [DONE][NPROJECT] Some Boss Infantry Units Lack Chemical Suits Upgrade Icon
https://github.com/commy2/zerohour/issues/155 [DONE][NPROJECT] Boss General Scud Storm Cannot Upgrade Neutron Mines
https://github.com/commy2/zerohour/issues/154 [DONE][NPROJEC!] Fake Command Centers Lose Sub-Faction Decal After Fortified Structures Upgrade
https://github.com/commy2/zerohour/issues/153 [DONE][NPROJEC!] Base Defense Scaffolds Set Off Demo Traps
https://github.com/commy2/zerohour/issues/152 [DONE] Aurora And Carpet Bomb Model Is Extremely Low Poly
https://github.com/commy2/zerohour/issues/151 [MAYBE] Uranium Shells Leave No Radiation Field
https://github.com/commy2/zerohour/issues/150 [MAYBE] Anthrax Gamma Bomb Does The Same Amount Of Damage As Normal Blue Anthrax Bomb
https://github.com/commy2/zerohour/issues/149 [DONE][NPROJECT] Demo General Anthrax Bomb Creates Upgraded Blue Poison Cloud
https://github.com/commy2/zerohour/issues/148 [MAYBE][NPROJECT] Anthrax Gamma Upgrade Does Not Increase Damage Over Time Of Any Poison Field
https://github.com/commy2/zerohour/issues/147 [MAYBE][NPROJECT] Anthrax Beta Upgrade Decreases Area Of Effect Of Small Poison Clouds
https://github.com/commy2/zerohour/issues/146 [DONE][NPROJEC!] Demo General RPG-Trooper On A Bike Fires Generic Missiles (No Red Smoke)
https://github.com/commy2/zerohour/issues/145 [DONE][NPROJEC!] Toxin General RPG-Trooper On A Bike Fires Generic Missiles (No Anthrax Trail)
https://github.com/commy2/zerohour/issues/144 [IMPROVEMENT] Overlord Does Not Fit Into Chinook But Only Takes 3 Slots Inside Helix
https://github.com/commy2/zerohour/issues/143 [DONE] GPS Scrambled Rangers And Red Guards Remain Stealthed While Capturing Buildings
https://github.com/commy2/zerohour/issues/142 [IMPROVEMENT][NPROJECT] Fire Base Shoots At Awkward Angle
https://github.com/commy2/zerohour/issues/141 [PENDING][NPROJECT] Toxin General RPG-Trooper Shoots Stinger Missiles
https://github.com/commy2/zerohour/issues/140 [DONE][NPROJEC!] Gattling Helix Sometimes Fires At Airborne Units
https://github.com/commy2/zerohour/issues/139 [DONE][NPROJEC!] Dummy Weapons Cause Notifications And Hit Effects
https://github.com/commy2/zerohour/issues/138 [IMPROVEMENT][NPROJECT] Nuke Battlemaster Uses Normal Battlemaster Button
https://github.com/commy2/zerohour/issues/137 [DONE][NPROJEC!] Tracer Emerges Below Jarmen Kell When Using Sniper Attack
https://github.com/commy2/zerohour/issues/136 [DONE][NPROJEC!] Demo Charge Buttons Are Placed Differently On Jarmen Kell Than On Colonel Burton
https://github.com/commy2/zerohour/issues/135 [DONE][NPROJECT] Tunnel And Palace Lack Stop Button
https://github.com/commy2/zerohour/issues/134 [DONE][NPROJECT] Air Force Carpet Bomber Tooltip Claims 2:30 Cooldown Instead Of True 4:00
https://github.com/commy2/zerohour/issues/133 [DONE][NPROJECT] Fire Base Command Button Order Misaligned With Other Buildings
https://github.com/commy2/zerohour/issues/132 [DONE][NPROJECT] Raptor Guard Air Button Misplaced
https://github.com/commy2/zerohour/issues/131 [DONE][NPROJEC!] Demo General Combat Bike With Demolitions Upgrade Deals No Damage When Destroyed By Gamma Poison
https://github.com/commy2/zerohour/issues/130 [DONE][NPROJEC!] Demo Combat Bike Uses Portrait As Button
https://github.com/commy2/zerohour/issues/129 [MAYBE][NPROJECT] Selling Air Force Supply Center Does Refund Less Than Half Of Build Value
https://github.com/commy2/zerohour/issues/128 [DONE][NPROJEC!] Repair And Reinforcement Pads Reward XP When Killed
https://github.com/commy2/zerohour/issues/127 [DONE][NPROJEC!] Aurora Alpha Fuel Air Explosion May Trigger Before Bomb Hits
https://github.com/commy2/zerohour/issues/126 [MAYBE] Microwave Tank Vulnerable To Infantry Missiles
https://github.com/commy2/zerohour/issues/125 [IMPROVEMENT][NPROJECT] USA War Factory Displays Generic Tank On Button
https://github.com/commy2/zerohour/issues/124 [IMPROVEMENT][NPROJECT] Super Weapon Particle Cannon Uses Normal Particle Cannon Portrait
https://github.com/commy2/zerohour/issues/123 [DONE][NPROJEC!] Super Weapon General Particle Cannon Uses Some Blue Effects
https://github.com/commy2/zerohour/issues/122 [DONE][NPROJEC!] Paradrop Spawns Wrong Ranger Type
https://github.com/commy2/zerohour/issues/121 [DONE] Countermeasures Tooltip Claims 50% Evasion Rate Instead Of True 30%
https://github.com/commy2/zerohour/issues/120 [MAYBE][NPROJECT] Vehicles Can Shoot Out Of Combat Chinook
https://github.com/commy2/zerohour/issues/119 [DONE] Car Bomb May Bug Out And Be Unable To Attack
https://github.com/commy2/zerohour/issues/118 [DONE][NPROJECT] Some ECM Tanks Automatically Engage Enemy Vehicles
https://github.com/commy2/zerohour/issues/117 [DONE][NPROJEC!] Some Rebels Are Missing Upgrade Icons
https://github.com/commy2/zerohour/issues/116 [DONE][NPROJECT] Tactical Nuke Mig Upgrade Not Buildable While Low On Power
https://github.com/commy2/zerohour/issues/115 [DONE][NPROJEC!] Early And Nuke Carpet Bomber Unavailable While Controlling Mixed Sub Faction Command Centers
https://github.com/commy2/zerohour/issues/114 [DONE][NPROJEC!] Hitting Battle Bus In Hull Mode Causes Screen Shake
https://github.com/commy2/zerohour/issues/113 [DONE][NPROJECT] Flashbangs Cannot Target Stinger Sites
https://github.com/commy2/zerohour/issues/112 [DONE][NPROJEC!] Stealth Fake Arms Dealer Missing Camo Netting Upgrade Icon
https://github.com/commy2/zerohour/issues/111 [DONE][NPROJEC!] Stealth General Saboteur Uses Rebel Death Scream
https://github.com/commy2/zerohour/issues/110 [DONE][NPROJEC!] Anthrax Beta And Gamma Upgrade Icons Missing From Many Objects
https://github.com/commy2/zerohour/issues/109 [DONE][NPROJECT] Some Helixes Missing Napalm Bomb Upgrade Icon
https://github.com/commy2/zerohour/issues/108 [DONE][NPROJEC!] Chinook and Supply Center Upgrade Icons
https://github.com/commy2/zerohour/issues/107 [DONE][NPROJECT] Pilots Have Misleading Upgrade Icons
https://github.com/commy2/zerohour/issues/106 [DONE][NPROJEC!] Cargo Planes With Countermeasures Are Missing Hit Effects
https://github.com/commy2/zerohour/issues/105 [DONE][NPROJEC!] Some American And Chinese Units Use GLA Death Scream When Gamma Poisoned
https://github.com/commy2/zerohour/issues/104 [DONE][NPROJEC!] China Command Center Missing Radar Upgrade Icon
https://github.com/commy2/zerohour/issues/103 [DONE][NPROJEC!] Some Special Power Buttons Disappear From Command Center After Mines Upgrade
https://github.com/commy2/zerohour/issues/102 [DONE][NPROJEC!] Tank Hunter Missing Patriotism Upgrade Icon
https://github.com/commy2/zerohour/issues/101 [DONE][NPROJEC!] Speaker Tower Lacks Mine Upgrade
https://github.com/commy2/zerohour/issues/100 [DONE][NPROJEC!] Overlord Turns Chassis When Gattling Cannon Is Aiming At Air Unit
https://github.com/commy2/zerohour/issues/99 [DONE][NPROJECT] Emperor Overlord Incompatible With Subliminal Messaging
https://github.com/commy2/zerohour/issues/98 [WONTFIX][NPROJECT] Nuke Cannon Animation Inconsistency
https://github.com/commy2/zerohour/issues/97 [NOTRELEVANT][NPROJECT] Infantry General Gattling Tank Starts As Veteran
https://github.com/commy2/zerohour/issues/96 [DONE][NPROJEC!] Vanilla China Troop Crawlers Missing Detection Effect
https://github.com/commy2/zerohour/issues/95 [DONE][NPROJECT] Inconsistent Outpost Geometry
https://github.com/commy2/zerohour/issues/94 [DONE][NPROJEC!] Tank And Nuke Outposts Fail To Attack Buildings
https://github.com/commy2/zerohour/issues/93 [DONE][NPROJEC!] Vanilla China Outposts Missing Detection Effect
https://github.com/commy2/zerohour/issues/92 [REJECTED][NPROJECT] Speaker Tower Sufficient For Player Survival
https://github.com/commy2/zerohour/issues/91 [MAYBE] Flashbangs Can Clear Mines
https://github.com/commy2/zerohour/issues/90 [NOTRELEVANT][NPROJECT] Jarmen Kell Can Snipe Landed Chinooks And Helixes
https://github.com/commy2/zerohour/issues/89 [DONE][NPROJEC!] Non-Vanilla USA Fire Bases Use Patriot Sound Effect
https://github.com/commy2/zerohour/issues/88 [WONTFIX][NPROJECT] Air Force General Chinook And Combat Chinook Have Different PDL Scan Ranges
https://github.com/commy2/zerohour/issues/87 [DONE][NPROJEC!] Some Chinooks Collect Slower Than Others
https://github.com/commy2/zerohour/issues/86 [DONE][NPROJECT] Boss King Raptor Inconsistencies
https://github.com/commy2/zerohour/issues/85 [MAYBE][NPROJECT] King Raptor Missing Armor Bonus From Countermeasures Upgrade
https://github.com/commy2/zerohour/issues/84 [MAYBE] Air Force General MOAB B2-Bomber Lacks Point Defense Laser
https://github.com/commy2/zerohour/issues/83 [MAYBE] Some Airplane Countermeasures Evasion Rates Are 50% Instead Of 30%
https://github.com/commy2/zerohour/issues/82 [MAYBE] B2 Carpet Bomber Has Extremely Tight Turn Radius
https://github.com/commy2/zerohour/issues/81 [DONE][NPROJEC!] Spectre Missing Portrait And Upgrade Icons
https://github.com/commy2/zerohour/issues/80 [DONE][NPROJECT] Air Force And Super Weapon Spectre Tooltip Claims 4:00 Cooldown Instead Of True 3:00
https://github.com/commy2/zerohour/issues/78 [MAYBE][NPROJECT] Spectre Inconsistencies
https://github.com/commy2/zerohour/issues/77 [DONE][NPROJEC!] Non-Vanilla USA Pilots Are Missing Voice Lines When Garrisoning Buildings
https://github.com/commy2/zerohour/issues/76 [DONE][NPROJEC!] Chem Suit Rangers Are Missing Hit Effects
https://github.com/commy2/zerohour/issues/75 [DONE][NPROJEC!] Some Hellfire Drones Use Scout Drone Model
https://github.com/commy2/zerohour/issues/74 [DONE][NPROJEC!] Avenger Turns Chassis When Turret Is Aiming At Air Unit
https://github.com/commy2/zerohour/issues/73 [DONE][NPROJECT] Avenger Turret Guard Range
https://github.com/commy2/zerohour/issues/72 [DONE][NPROJEC!] Non-Vanilla USA Microwave Tanks Use Humvee Move Start Sounds
https://github.com/commy2/zerohour/issues/71 [DONE][NPROJEC!] Some Paladins Missing Hellfire Drone Upgrade Icon
https://github.com/commy2/zerohour/issues/70 [DONE][NPROJECT] Boss Sentry Drone Inconsistencies
https://github.com/commy2/zerohour/issues/69 [DONE][NPROJEC!] Damaged And Non-Vanilla USA Sentry Drones Missing Their Move Start Sounds
https://github.com/commy2/zerohour/issues/68 [DONE] Spy Drone Seleced By Q-Shortcut
https://github.com/commy2/zerohour/issues/67 [DONE][NPROJEC!] Super Weapon And Laser General Vehicle Drone Upgrade Incompatibility
https://github.com/commy2/zerohour/issues/66 [DONE][NPROJEC!] Evacuate Buttons Are Not Aligned
https://github.com/commy2/zerohour/issues/65 [DONE][NPROJEC!] Laser General Humvee Has Duplicated Infantry Enter And Exit Sound Effect
https://github.com/commy2/zerohour/issues/64 [MAYBE][NPROJECT] Battle Drone Gains Double The Intended Bonus From Drone Armor
https://github.com/commy2/zerohour/issues/63 [DONE][NPROJECT] Paladins And Microwaves Gain Slightly Less Than Intended From Composite Armor
https://github.com/commy2/zerohour/issues/62 [DONE][NPROJECT] Crusader And Laser Tanks Receive Composite Armor Health Bonus Twice
https://github.com/commy2/zerohour/issues/61 [DONE][NPROJECT] Destroyed American Boss Buildings Spawn Wrong Ranger Type
https://github.com/commy2/zerohour/issues/60 [DONE][NPROJEC!] Destroyed Particle Cannons Spawn Wrong Ranger Type
https://github.com/commy2/zerohour/issues/59 [DONE] Air Force General Name Misspelling
https://github.com/commy2/zerohour/issues/58 [DONE][NPROJECT] Some Combat Bikes Missing DoorOpenTime Entry
https://github.com/commy2/zerohour/issues/57 [DONE][NPROJECT] Broken Combat Bike Animations
https://github.com/commy2/zerohour/issues/56 [DONE][NPROJEC!] Saboteur Body Disappears From Destroyed Combat Bike
https://github.com/commy2/zerohour/issues/55 [DONE][NPROJEC!] Vanilla GLA Combat Bike Has Duplicated Death Scream
https://github.com/commy2/zerohour/issues/54 [DONE][NPROJEC!] Vanilla GLA Hijacker And Saboteur Can Ride Toxin Generals Combat Bike
https://github.com/commy2/zerohour/issues/53 [MAYBE] Veteran Quad Cannons Deal Less Damage When Scrapped
https://github.com/commy2/zerohour/issues/52 [DONE][NPROJECT] Boss Base Defense Inconsistencies
https://github.com/commy2/zerohour/issues/51 [DONE][NPROJEC!] Demo General Worker On Bike Missing Demo Generals Bike Destruction Effect
https://github.com/commy2/zerohour/issues/50 [DONE][NPROJEC!] Demo General Vehicle Destruction Effect Glitches
https://github.com/commy2/zerohour/issues/49 [DONE][NPROJEC!] Demo General Infantry Play Terrorist Sound Effect When Killed
https://github.com/commy2/zerohour/issues/48 [MAYBE][NPROJECT] Demo General Scud Launcher With Demolitions Upgrade Deals Full Damage When Destroyed
https://github.com/commy2/zerohour/issues/47 [DONE] Demo General Battle Bus Is Deleted Without Dealing Damage When Suicided
https://github.com/commy2/zerohour/issues/46 [DONE][NPROJEC!] Technical Has To Recenter Turret To Suicide
https://github.com/commy2/zerohour/issues/45 [DONE] Combat Bike Has Disabled Suicide Ability Button
https://github.com/commy2/zerohour/issues/44 [REJECTED][NPROJECT] Terrorist And Bomb Truck Missing Suicide Ability
https://github.com/commy2/zerohour/issues/43 [DONE][NPROJEC!] Suicide Ability Button Is Placed Inconsistently
https://github.com/commy2/zerohour/issues/42 [DONE] Worker Has Disabled Suicide Button Before Demolitions Upgrade
https://github.com/commy2/zerohour/issues/41 [DONE] Base Defenses Missing Demoliton Upgrade Icon
https://github.com/commy2/zerohour/issues/38 [DONE][NPROJEC!] Detached Floating Object Orbits Avenger Model When Moving
https://github.com/commy2/zerohour/issues/37 [DONE][NPROJEC!] Tomahawk Launchers Have Reversed Order For Battle And Scout Drone Upgrade
https://github.com/commy2/zerohour/issues/36 [DONE][NPROJECT] Boss Helix Inconsistencies
https://github.com/commy2/zerohour/issues/35 [DONE][NPROJECT] Boss Infantry Inconsistencies
https://github.com/commy2/zerohour/issues/34 [DONE][NPROJECT] Boss Avenger Inconsistencies
https://github.com/commy2/zerohour/issues/33 [DONE][NPROJECT] Air Force General Avenger Receives 30% More Damage From Jet Missiles
https://github.com/commy2/zerohour/issues/32 [DONE][NPROJECT] Non-vanilla USA Avengers Benefit From Composite Armor
https://github.com/commy2/zerohour/issues/31 [DONE] Some Avengers Can Retaliate
https://github.com/commy2/zerohour/issues/30 [DONE][NPROJEC!] Crushing Marauder With Overlord Creates Indestructible Wreck
https://github.com/commy2/zerohour/issues/29 [DONE][NPROJEC!] GLA Base Defense Hole Sufficient For Player Survival
https://github.com/commy2/zerohour/issues/28 [DONE][NPROJECT] Demo General Terrorist Does Not Explode When Crushed, Burned Or Blown Up
https://github.com/commy2/zerohour/issues/27 [DONE][NPROJEC!] Scud Storm Does Not Damage Itself
https://github.com/commy2/zerohour/issues/26 [DONE][NPROJEC!] Saboteur Uses Wrong Art For Sabotage Building-Ability
https://github.com/commy2/zerohour/issues/25 [DONE][NPROJECT] Boss Tomahawk Launcher Never Drops Scrap
https://github.com/commy2/zerohour/issues/24 [REJECTED][NPROJECT] GLA Buildings Don't Create Scrap
https://github.com/commy2/zerohour/issues/23 [DONE][NPROJEC!] Demo General Jarmen Kell Repeats Voice Line When Planting Timed Demo Charge
https://github.com/commy2/zerohour/issues/22 [IMPROVEMENT] Build Scorpion Tank-Button Misspelling
https://github.com/commy2/zerohour/issues/21 [DONE][NPROJECT] Demo And Tox Rebel Ambush Tooltips Are Wrong
https://github.com/commy2/zerohour/issues/20 [DONE][NPROJEC!] Demo Rocket Buggy Loses Red Missile Detonation Effect After Buggy Ammo Upgrade
https://github.com/commy2/zerohour/issues/19 [DONE][NPROJEC!] Emerging Sneak Attack Uses Tunnel Network Portrait
https://github.com/commy2/zerohour/issues/18 [DONE][NPROJECT] Toxin General Terrorist Without Anthrax Beta Upgrade Creates No Poison Cloud
https://github.com/commy2/zerohour/issues/17 [DONE][NPROJECT] Toxin General Terrorist Does Extra Damage Before Anthrax Gamma Upgrade
https://github.com/commy2/zerohour/issues/16 [DONE][NPROJEC!] Toxin Demo Trap Creates Poison Cloud Before It Explodes
https://github.com/commy2/zerohour/issues/15 [DONE][NPROJEC!] Gamma Toxin Streams Create Green Particles When Clearing Buildings
https://github.com/commy2/zerohour/issues/14 [DONE][NPROJEC!] Toxin Shells Lose Projectile Explosion Effect After Anthrax Upgrade
https://github.com/commy2/zerohour/issues/13 [DONE][NPROJEC!] Destroyed Toxin Tractor Always Creates Green Particles
https://github.com/commy2/zerohour/issues/12 [DONE][NPROJEC!] Destroyed Scud Storm Always Creates Green Poison Cloud
https://github.com/commy2/zerohour/issues/11 [DONE][NPROJEC!] Scud Storm Always Creates Green Particles When Firing
https://github.com/commy2/zerohour/issues/10 [DONE][NPROJECT] Quad Cannon-ECM-Bug
https://github.com/commy2/zerohour/issues/9 [DONE][NPROJEC!] Camo-Netted Palace Not Revealed When Garrisoned Troops Fire
https://github.com/commy2/zerohour/issues/8 [DONE][NPROJEC!] Supply Truck Has Extremely Low Mass
https://github.com/commy2/zerohour/issues/7 [DONE][NPROJEC!] Mini-Gunner Has Broken Squish Detection
https://github.com/commy2/zerohour/issues/6 [DONE][NPROJEC!] Mini-Gunner Has Broken Sound And Fire Animation When Aiming At Airborne Targets
https://github.com/commy2/zerohour/issues/5 [DONE][NPROJEC!] Heroic Pathfinders And Jarmen Kell Don't Use Red Tracers
https://github.com/commy2/zerohour/issues/4 [DONE][NPROJEC!] Vet 3 Jarmen Kell Has Tracer For Sniper Attack But Not For Normal Attack
https://github.com/commy2/zerohour/issues/3 [DONE] Frenzy-Scan Bug
https://github.com/commy2/zerohour/issues/2 [DONE][NPROJEC!] Microwave-Supply Drop Zone-Bug
https://github.com/commy2/zerohour/issues/1 [DONE][NPROJEC!] Scud-Bug
SINGLE PLAYER
https://github.com/commy2/zerohour/issues/171 GLA02 Stealth General Vehicle Inconsistencies
[] GLA02 Stealth General vehicles generally behaves inconsistently when stealthed.
[] Some GLA02 Stealth General's vehicles are immune to ECM tanks.
[] The GLA02 Stealth General's Quad Cannon builds in 20 seconds.
[] The GLA02 Stealth General's Quad Cannon has lower health and is vulnerable to fire.
[] The GLA02 Stealth General's Quad Cannon does not engage when stealthed.
[] The GLA02 Stealth General's Quad Cannon tracers emerge from below the vehicle when sniping infantry while scrapped up.
[] The GLA02 Stealth General's Technical does not engage when stealthed.
[] The GLA02 Stealth General's Radar Van has the default scan range.
[] The GLA02 Stealth General's Battle Bus has no buttons to drop held infantry.
[] The GLA02 Stealth General's Battle Bus has disguiser ability is not functional.
[] The GLA02 Stealth General's Battle Bus has less health than other Battle Busses.
[] The GLA02 Stealth General's Battle Bus cannot be ordered to target enemies.
[] The GLA02 Stealth General's Battle Bus has a different effect when transitioning damaged states.
[] The GLA02 Stealth General's Battle Bus has no sound effect for entering or leaving infantry.
[] The GLA02 Stealth General's Battle Bus has no sound effect for "power sliding".
[] The GLA02 Stealth General's Battle Bus is not classified as TRANSPORTER.
[] The GLA02 Stealth General's Jarmen Kell on a Bike has a longer reload time for Sniper Attack than on foot.
https://github.com/commy2/zerohour/issues/170 GLA02 Stealth General Infantry Inconsistencies
[] GLA02 Stealth General Infantry generally behaves inconsistently when stealthed.
[] The GLA02 Stealth General's Worker builds in 10 seconds.
[] The GLA02 Stealth General's Rebel Booby Trap attack is not functional.
[] The GLA02 Stealth General's Hijacker does not enter vehicles in guard mode.
[] The GLA02 Stealth General's Sniper benefits from Advanced Training.
[] The GLA02 Stealth General's Sniper does not benefit from AP Bullets.
[] The GLA02 Stealth General's Sniper will retaliate if the option is enabled.
[] The GLA02 Stealth General's Sniper screams like a USA unit when poisoned.
[] The GLA02 Stealth General's Jarmen Kell has 25% less vision range.
[] The GLA02 Stealth General's Jarmen Kell will automatically engage enemies, even when stealthed.
[] The GLA02 Stealth General's Jarmen Kell will retaliate if the option is enabled.
https://github.com/commy2/zerohour/issues/169 USA05 Tox General Vehicle Inconsistencies
[] Some USA05 Toxin General's vehicles have bugged out turret models.
[] Some USA05 Toxin General's vehicles are immune to ECM tanks.
[] The USA05 Toxin General's Scorpion tank is missing the upgrade icon for Anthrax Gamma.
[] The USA05 Toxin General's Quad Cannon builds in 20 seconds.
[] The USA05 Toxin General's Quad Cannon has lower health and is vulnerable to fire.
[] The USA05 Toxin General's Quad Cannon does not fire when stealthed.
[] The USA05 Toxin General's Toxin Truck has low mass.
[] The USA05 Toxin General's Radar Van has the default scan range.
[] The USA05 Toxin General's Bomb Truck has a disabled button to upgrade High Explosive bombs.
[] The USA05 Toxin General's Bomb Truck has a sound for "power sliding".
[] The USA05 Toxin General's Bomb Truck will retaliate if the option is enabled.
[] The USA05 Toxin General's Scud Launcher is build in 40 seconds.
https://github.com/commy2/zerohour/issues/168 USA05 Tox General Infantry Inconsistencies
[] The USA05 Toxin General's Worker builds in 10 seconds.
[] The USA05 Toxin General's Worker's command button order differs from other GLA sub-factions.
[] The USA05 Toxin General's Worker has no upgrade icon for Worker Shoes.
[] The USA05 Toxin General's Worker does not get faster with the Worker Shoes upgrade.
[] The USA05 Toxin General's Toxin Rebel uses the model of the normal Rebel when capturing buildings.
[] The USA05 Toxin General's Toxin Rebel has the name and tooltips of a normal Rebel.
[] The USA05 Toxin General's Toxin Rebel has the voice set of a normal Rebel.
[] The USA05 Toxin General's Toxin Rebel Booby Trap attack is not functional.
[] The USA05 Toxin General's Toxin Tunnel Defender has a broken animation for firing at airborne targets.
[] The USA05 Toxin General's Toxin Tunnel Defender the name and tooltips of a normal Tunnel Defender.
[] The USA05 Toxin General's Toxin Tunnel Defender has the voice set of a normal Tunnel Defender.
[] The USA05 Toxin General's Terrorist has no upgrade icon for Anthrax Gamma.
[] The USA05 Toxin General's Terrorist has the name and tooltips of a normal Terrorist.
[] The USA05 Toxin General's Hijacker does not enter vehicles in guard mode.
[] The USA05 Toxin General's Jarmen Kell cannot snipe infantry.
[] The USA05 Toxin General's Jarmen Kell has 25% less vision range.
[] The USA05 Toxin General's Jarmen Kell will retaliate if the option is enabled.
https://github.com/commy2/zerohour/issues/167 GLA02 Stealth General Base Defense Inconsistencies
[] The GLA02 Stealth General's Tunnel Network is build in 10 seconds.
[] The GLA02 Stealth General's Stinger Site is build in 50 seconds.
[] The GLA02 Stealth General's Tunnel Network is immune to Microwave Tanks.
[] The GLA02 Stealth General's Demo Trap plays an effect when damaged.
https://github.com/commy2/zerohour/issues/166 GLA02 Stealth General Building Inconsistencies
[] GLA02 Stealth General buildings generally behaves inconsistently when stealthed.
[] Some GLA02 Stealth General's Buildings are incompatible with Fortified Structures.
[] The GLA02 Stealth General's Buildings are immune to Microwave tanks.
[] The GLA02 Stealth General's Barracks, Supply Stash, Black Market has half the health of the regular versions.
[] The GLA02 Stealth General's Supply Stash is build in 30 seconds.
[] The GLA02 Stealth General's Arms Dealer is build in 50 seconds.
[] The GLA02 Stealth General's Black Market is build in 90 seconds.
[] The GLA02 Stealth General's Black Market has an un-usable button to upgrade Camo-Netting, despite already being camouflaged.
[] The GLA02 Stealth General's Supply Stash is classified as power plant instead of as supply dock.
[] The GLA02 Stealth General's Palace does use its day model during the night.
https://github.com/commy2/zerohour/issues/165 USA05 Tox General Building Inconsistencies
[] The USA05 Toxin General's Buildings are incompatible with Fortified Structures.
[] The USA05 Toxin General's Buildings are immune to Microwave tanks.
[] The USA05 Toxin General's Barracks, Supply Stash, Black Market has half the health of the regular versions.
[] The USA05 Toxin General's Command Center does not grant Toxin Shells and Anthrx Beta.
[] The USA05 Toxin General's Supply Stash is build in 30 seconds.
[] The USA05 Toxin General's Arms Dealer is build in 50 seconds.
[] The USA05 Toxin General's Arms Dealer cannot build Scorpions and Scorpion Rockets.
[] The USA05 Toxin General's Black Market is build in 90 seconds.
[] The USA05 Toxin General's Supply Stash is classified as power plant instead of as supply dock.
[] The USA05 Toxin General's Palace does use its day model during the night.
[] The button for Capture Building and Radar Van Scan are moved.
https://github.com/commy2/zerohour/issues/164 USA05 Tox General Base Defense Inconsistencies
[] The USA05 Toxin General's Tunnel Network has the button of a normal Tunnel Network.
[] The USA05 Toxin General's Tunnel Network has the name and tooltips of a normal Tunnel Network.
[] The USA05 Toxin General's Tunnel Network is build in 10 seconds.
[] The USA05 Toxin General's Stinger Site is build in 50 seconds.
[] The USA05 Toxin General's Stinger Site missiles cannot be deflected by an ECM.
[] The USA05 Toxin General's Tunnel Network and Stinger Site have un-usable buttons to upgrade Camo-Netting.
[] The USA05 Toxin General's Tunnel Network is immune to Microwave Tanks.
[] The USA05 Toxin General's Demo Trap explodes twice.
[] The USA05 Toxin General's Demo Trap is missing the upgrade icon for Anthrax Gamma.
[] The USA05 Toxin General's Demo Trap plays an effect when damaged.
WORLD BUILDER
https://github.com/commy2/zerohour/issues/214 [DONE][NPROJEC!] Air Force General Chinook Listed Under Vanilla USA In World Builder
https://github.com/commy2/zerohour/issues/213 [DONE][NPROJEC!] Laser General Hellfire Drone Listed Under Super Weapon General In World Builder
https://github.com/commy2/zerohour/issues/212 [DONE][NPROJEC!] All Bombs Listed Under USA In World Builder
https://github.com/commy2/zerohour/issues/211 [DONE][NPROJEC!] Helix Wreck Props Listed Under USA In World Builder
https://github.com/commy2/zerohour/issues/79 [DONE][NPROJEC!] Spectre Hardpoints Listed Under Normal China In World Builder
https://github.com/commy2/zerohour/issues/40 [DONE][NPROJEC!] Infantry General Gattling Tank Listed Under Tank General In World Builder
https://github.com/commy2/zerohour/issues/39 [DONE][NPROJEC!] Tank General Air Field Listed Under Vanilla China In World Builder