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greenworks-win64.node is not a valid Win32 application #349
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Thanks for reporting! I'll try to have a look asap |
Hey @Armaldio! |
Also, I have triggered another build, so if you could try again with 0.6 |
Finally, this bug is not related It's caused by recent versions of steam sdk using a new name for the osx folder and greenworks doesn't seems to be aware |
Nice! Somehow I was able to get it working, by building it myself. Not sure exactly what was the mistake prior to this, because I tried so many different settings... I'll have some time in the next couple weeks, and will try and give it a go with v0.7 and v0.6. |
Hello @Armaldio!
I'm trying to use the Prebuild version with Electron, but I'm getting an error in Windows.
I was able to use in macOS, but in Windows I get an error message: "greenworks-win64.node is not a valid Win32 application"
My config:
I downloaded the prebuild:
Thoughts on why this might be happening only on Windows?
Thank you!
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