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greenworks-win64.node is not a valid Win32 application #349

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podrivo opened this issue Jul 17, 2021 · 6 comments
Open

greenworks-win64.node is not a valid Win32 application #349

podrivo opened this issue Jul 17, 2021 · 6 comments
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@podrivo
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podrivo commented Jul 17, 2021

Hello @Armaldio!

I'm trying to use the Prebuild version with Electron, but I'm getting an error in Windows.
I was able to use in macOS, but in Windows I get an error message: "greenworks-win64.node is not a valid Win32 application"

My config:

  • Windows 10
  • node v14.17.1
  • electron v12.0.6

I downloaded the prebuild:

  • Win 64
  • Electron 12.0.0-beta.1 -> 13.0.0-nightly.20201123
  • ABI V87

Thoughts on why this might be happening only on Windows?
Thank you!

@podrivo podrivo added the bug Something isn't working label Jul 17, 2021
@Armaldio
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Thanks for reporting!

I'll try to have a look asap

@podrivo
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podrivo commented Jul 25, 2021

Hey @Armaldio!
I found this bug in greenworks. Might be related?

@Armaldio
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Hello,

Sorry for the delay in my answer

Can you try and see if it happens also with v0.7 ?

image

@Armaldio
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Also, I have triggered another build, so if you could try again with 0.6

@Armaldio
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Hey @Armaldio!
I found this bug in greenworks. Might be related?

Finally, this bug is not related

It's caused by recent versions of steam sdk using a new name for the osx folder and greenworks doesn't seems to be aware

@podrivo
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podrivo commented Jul 30, 2021

Nice! Somehow I was able to get it working, by building it myself. Not sure exactly what was the mistake prior to this, because I tried so many different settings...

I'll have some time in the next couple weeks, and will try and give it a go with v0.7 and v0.6.
Thanks a lot @Armaldio. All the best! o/

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