Skip to content

Latest commit

 

History

History
122 lines (120 loc) · 6.18 KB

changelist.md

File metadata and controls

122 lines (120 loc) · 6.18 KB

Current version 2.2.0

Type Description
enhancement Added the Bandit Patrol hero mission by Havoc302 @Jossy
enhancement Added multiple mission support, run as many missions as you want @Jossy
enhancement Removed the need for ammunition classnames in the AI/Loot weapon arrays @Jossy
feature Added new dynamic patrol type missions
feature Native Linux server support @BangL
feature Added the ability to make Hero AI friendly toward Hero players and vice versa for Bandits @Jossy
feature Added the ability to lock mission vehicles with keys on AI @Jossy
feature Added the possibility of announcing missions over the radio

| Version | 2.1.4 bug | Fixed problem with GuerillaCacheBox_EP1 not spawning | Version | 2.1.3 bug | Fixed typo in Mayors Mansion mission @Jossy | Version | 2.1.2 enhancement | Added output variable to all unit group spawns @Jossy enhancement | Position the mayor inside a random room until player arrives @Jossy bug | Fixed bad vehicle on "none" backpack @Jossy | Version | 2.1.1 bug | Fixed crate despawning @f3cuk | Version | 2.1.0 feature | Added Hero and Bandit AI support @Jossy feature | Added possibility to add AI skin to inventory feature | Added posibily of finding a high value item in any crate feature | All new President in Town mission @Jossy / @f3cuk enhancement | Optimized code for better performance enhancement | Overal cleanup and code restructure enhancement | Crate content spawns on mission objective achieved enhancement | Redone all the missions to included dynamic loot enhancement | Added new type of mission objective, assassination! @Jossy enhancement | Added Bandit missions @Jossy / @f3cuk enhancement | Turned on landmines, beware! @Jossy enhancement | Changed the way damage and fuel values are read from config, fuel will now be random per vehicle @Jossy enhancement | Added min/max damage values for published vehicles in config @Jossy enhancement | Map markers now instantly clear once mission is cleared @Jossy enhancement | Cleaned up the vehicle spawn code, vehicles now generate damage taken @Jossy enhancement | Vehicles will only be saved to the database when they are entered @Jossy enhancement | Changed mission marker colors to resemble mission difficulty @Jossy bug | Removed tank traps due to stupid AI engaging them @Jossy bug | Fixed typos in dynamic ammo box, ItemEpinephin(e) and trying to spawn ItemKeyKit as magazine @Jossy | Version | 2.0.5 bug` | Fixed missing ; on ikea_convoy.sqf | Version | **2.0.4** bug| Fixed bug with tanktraps not disappearing on Ikea mission | Version | **2.0.3**bug| Fixed bug with tanktraps not disappearing on MV-22 mission | Version | **2.0.2**bug| Fixed bug with nightvision on paratroops | Version | **2.0.1**bug| Fixed bug with roadflare on mission succes | Version | **2.0.0**enhancement| Major code overhaul and folder structure changefeature| Added possibility of rotating static mission per mapfeature| Added possibility of tanktrapping missions @f3cuk / @nerdalertkfeature| Added possibility of minefielding missionsfeature| Added nightvision to AI at night @nerdalertdkfeature| Added possibility for different type of missions (capture the crate / kill all ai)feature| Eased up mission coding, hopefully allowing more people to join in and create new missionsenhancement| Randomized the type of static weapon to spawn @nerdalertdkenhancement| Switched missiontype to "kill al ai" on the easy missionsenhancement| Added option to clean gear on roadkilled ai @nerdalertdkenhancement| Added option to spawn smoke/flare (daytime/nighttime) on mission complete @nerdalertdk / @f3cukenhancement| Added option in % chance to destruct weapons on roadkill @nerdalertdkenhancement| Added option to not save vehicles to databasebug| Fixed some incorrect varnames @osuapoc / @nerdalertdkbug| Less chance of AI killing eachother @nerdalertdk | Version | **1.9.3**enhancement| Normalized the use of Random throughout, when you want something random, use "Random" and not "Random" or ""enhancement| Implemented custom_ai_skill throughout. In the future use either "easy", "medium", "hard", "extreme" or "Random" to define a skillset. Numeric skillsets will fallback on "Random".enhancement| Added IsServer checks on all files that could possibly be used in a harmfull manner (will probably roll this out on more files)enhancement| Changed the custom_spawns.sqf file with some new descriptionsenhancement| the missions to make proper use of "Random"enhancement| Changed weapon array names to logical onesenhancement| Changed heli and vehicle patrol with possibility of random skillbug| Fixed mayors mansion typobug| Fixed added _aicskill private var vehicle_patrol.sqf | Version | **1.9.2**bug| Fixed box on medi camp missions | Version | **1.9.1**bug| Fixed skillset on missions | Version | **1.9.0**new feature| Added possibility to blacklist certain area's (default set stary)enhancement| General code cleanup including removal of unused private varsenhancement| Overhaul making missions more dynamicenhancement| Equipped more missions with dynamic lootenhancement| Updated the dynamic loot arrays with more itemsenhancement| Added difficulty levels to mission titlesenhancement| Re-added custom spawns as per requestbug| Fixed armed military mission with M2 spawning inside eachoterbug| Fixed crashed blackhawk with loot crate spawning inside helicopter | Version | **1.8.0**new feature| Randomized clothes;enhancement| Customized loot;enhancement| Tried to nerve the 50 cals a bit, making them less accurate;enhancement| Changed weapons;enhancement| Improved vehicles;enhancement| Changed skill settings;enhancement| Added dynamic loot on Weapon cache missions;bug| Fixed some missions;bug| Fixed the heli para backpack issue;bug| Fixed the heli para spawning in after the mission has already been done.removal| Removed the C130 mission cause i cant seem to fix the glitching;removal` | Removed EMS cache cause its practically the same as Weapon cache;