Type | Description |
---|---|
enhancement |
Added the Bandit Patrol hero mission by Havoc302 @Jossy |
enhancement |
Added multiple mission support, run as many missions as you want @Jossy |
enhancement |
Removed the need for ammunition classnames in the AI/Loot weapon arrays @Jossy |
feature |
Added new dynamic patrol type missions |
feature |
Native Linux server support @BangL |
feature |
Added the ability to make Hero AI friendly toward Hero players and vice versa for Bandits @Jossy |
feature |
Added the ability to lock mission vehicles with keys on AI @Jossy |
feature |
Added the possibility of announcing missions over the radio |
|
Version | 2.1.4
bug
| Fixed problem with GuerillaCacheBox_EP1 not spawning
|
Version | 2.1.3
bug
| Fixed typo in Mayors Mansion mission @Jossy
|
Version | 2.1.2
enhancement
| Added output variable to all unit group spawns @Jossy
enhancement
| Position the mayor inside a random room until player arrives @Jossy
bug
| Fixed bad vehicle on "none" backpack @Jossy
|
Version | 2.1.1
bug
| Fixed crate despawning @f3cuk
|
Version | 2.1.0
feature
| Added Hero and Bandit AI support @Jossy
feature
| Added possibility to add AI skin to inventory
feature
| Added posibily of finding a high value item in any crate
feature
| All new President in Town mission @Jossy / @f3cuk
enhancement
| Optimized code for better performance
enhancement
| Overal cleanup and code restructure
enhancement
| Crate content spawns on mission objective achieved
enhancement
| Redone all the missions to included dynamic loot
enhancement
| Added new type of mission objective, assassination! @Jossy
enhancement
| Added Bandit missions @Jossy / @f3cuk
enhancement
| Turned on landmines, beware! @Jossy
enhancement
| Changed the way damage and fuel values are read from config, fuel will now be random per vehicle @Jossy
enhancement
| Added min/max damage values for published vehicles in config @Jossy
enhancement
| Map markers now instantly clear once mission is cleared @Jossy
enhancement
| Cleaned up the vehicle spawn code, vehicles now generate damage taken @Jossy
enhancement
| Vehicles will only be saved to the database when they are entered @Jossy
enhancement
| Changed mission marker colors to resemble mission difficulty @Jossy
bug
| Removed tank traps due to stupid AI engaging them @Jossy
bug
| Fixed typos in dynamic ammo box, ItemEpinephin(e) and trying to spawn ItemKeyKit as magazine @Jossy
|
Version | 2.0.5
bug` | Fixed missing ; on ikea_convoy.sqf | Version | **2.0.4**
bug| Fixed bug with tanktraps not disappearing on Ikea mission | Version | **2.0.3**
bug| Fixed bug with tanktraps not disappearing on MV-22 mission | Version | **2.0.2**
bug| Fixed bug with nightvision on paratroops | Version | **2.0.1**
bug| Fixed bug with roadflare on mission succes | Version | **2.0.0**
enhancement| Major code overhaul and folder structure change
feature| Added possibility of rotating static mission per map
feature| Added possibility of tanktrapping missions @f3cuk / @nerdalertk
feature| Added possibility of minefielding missions
feature| Added nightvision to AI at night @nerdalertdk
feature| Added possibility for different type of missions (capture the crate / kill all ai)
feature| Eased up mission coding, hopefully allowing more people to join in and create new missions
enhancement| Randomized the type of static weapon to spawn @nerdalertdk
enhancement| Switched missiontype to "kill al ai" on the easy missions
enhancement| Added option to clean gear on roadkilled ai @nerdalertdk
enhancement| Added option to spawn smoke/flare (daytime/nighttime) on mission complete @nerdalertdk / @f3cuk
enhancement| Added option in % chance to destruct weapons on roadkill @nerdalertdk
enhancement| Added option to not save vehicles to database
bug| Fixed some incorrect varnames @osuapoc / @nerdalertdk
bug| Less chance of AI killing eachother @nerdalertdk | Version | **1.9.3**
enhancement| Normalized the use of Random throughout, when you want something random, use "Random" and not "Random" or ""
enhancement| Implemented custom_ai_skill throughout. In the future use either "easy", "medium", "hard", "extreme" or "Random" to define a skillset. Numeric skillsets will fallback on "Random".
enhancement| Added IsServer checks on all files that could possibly be used in a harmfull manner (will probably roll this out on more files)
enhancement| Changed the custom_spawns.sqf file with some new descriptions
enhancement| the missions to make proper use of "Random"
enhancement| Changed weapon array names to logical ones
enhancement| Changed heli and vehicle patrol with possibility of random skill
bug| Fixed mayors mansion typo
bug| Fixed added _aicskill private var vehicle_patrol.sqf | Version | **1.9.2**
bug| Fixed box on medi camp missions | Version | **1.9.1**
bug| Fixed skillset on missions | Version | **1.9.0**
new feature| Added possibility to blacklist certain area's (default set stary)
enhancement| General code cleanup including removal of unused private vars
enhancement| Overhaul making missions more dynamic
enhancement| Equipped more missions with dynamic loot
enhancement| Updated the dynamic loot arrays with more items
enhancement| Added difficulty levels to mission titles
enhancement| Re-added custom spawns as per request
bug| Fixed armed military mission with M2 spawning inside eachoter
bug| Fixed crashed blackhawk with loot crate spawning inside helicopter | Version | **1.8.0**
new feature| Randomized clothes;
enhancement| Customized loot;
enhancement| Tried to nerve the 50 cals a bit, making them less accurate;
enhancement| Changed weapons;
enhancement| Improved vehicles;
enhancement| Changed skill settings;
enhancement| Added dynamic loot on Weapon cache missions;
bug| Fixed some missions;
bug| Fixed the heli para backpack issue;
bug| Fixed the heli para spawning in after the mission has already been done.
removal| Removed the C130 mission cause i cant seem to fix the glitching;
removal` | Removed EMS cache cause its practically the same as Weapon cache;